[OCTOBER] Vote!

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Liz England

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Sep 26, 2016, 12:53:37 PM9/26/16
to Game Design Book Club

The ballot is up here - https://goo.gl/forms/nlFabILC7cT4G3xA2


Remember you can vote for AS MANY books as you want, not just one.


This month's choices are:



It's probably obvious but this month's theme is... Ian Bogost.


A lot of you are already familiar with his work, but those who aren't he's a very prolific writer on games - you can find many of his essays on Gamasutra or The Atlantic. Since I've never had a chance to read any of his books, I'm hijacking the book club for it.


Hopefully there's something in the list that interests everyone!

Nick Lalone

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Sep 26, 2016, 1:37:50 PM9/26/16
to game-desig...@googlegroups.com
Oh man, Play Anything is such a great book though I wonder how designers would react to it...i'd guess not well given the previous books we've read like it. Racing the Beam and Persuasive Games might be the most relevant to the act of design.

Nick LaLone
Penn State University
Information Science and Technology
ist.psu.edu

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Edgar Cebolledo

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Sep 27, 2016, 2:38:08 PM9/27/16
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I already read Racing the Beam, and I really liked it, although I appreciated it more from a programming point of view, since it mentions all the "hacks" they had to do to make the games work in such a limited hardware, not sure if nonprogrammers will like it as much.

On Mon, Sep 26, 2016 at 12:37 PM, Nick Lalone <nick....@gmail.com> wrote:
Oh man, Play Anything is such a great book though I wonder how designers would react to it...i'd guess not well given the previous books we've read like it. Racing the Beam and Persuasive Games might be the most relevant to the act of design.

Nick LaLone
Penn State University
Information Science and Technology
ist.psu.edu
On Mon, Sep 26, 2016 at 12:53 PM, Liz England <lizeng...@gmail.com> wrote:

The ballot is up here - https://goo.gl/forms/nlFabILC7cT4G3xA2


Remember you can vote for AS MANY books as you want, not just one.


This month's choices are:



It's probably obvious but this month's theme is... Ian Bogost.


A lot of you are already familiar with his work, but those who aren't he's a very prolific writer on games - you can find many of his essays on Gamasutra or The Atlantic. Since I've never had a chance to read any of his books, I'm hijacking the book club for it.


Hopefully there's something in the list that interests everyone!

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