The ballot is up here - https://goo.gl/forms/nlFabILC7cT4G3xA2
Remember you can vote for AS MANY books as you want, not just one.
This month's choices are:
It's probably obvious but this month's theme is... Ian Bogost.
A lot of you are already familiar with his work, but those who aren't he's a very prolific writer on games - you can find many of his essays on Gamasutra or The Atlantic. Since I've never had a chance to read any of his books, I'm hijacking the book club for it.
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Oh man, Play Anything is such a great book though I wonder how designers would react to it...i'd guess not well given the previous books we've read like it. Racing the Beam and Persuasive Games might be the most relevant to the act of design.
Nick LaLone
Penn State UniversityInformation Science and Technology
ist.psu.edu
On Mon, Sep 26, 2016 at 12:53 PM, Liz England <lizeng...@gmail.com> wrote:
The ballot is up here - https://goo.gl/forms/nlFabILC7cT4G3xA2
Remember you can vote for AS MANY books as you want, not just one.
This month's choices are:
It's probably obvious but this month's theme is... Ian Bogost.
A lot of you are already familiar with his work, but those who aren't he's a very prolific writer on games - you can find many of his essays on Gamasutra or The Atlantic. Since I've never had a chance to read any of his books, I'm hijacking the book club for it.
Hopefully there's something in the list that interests everyone!
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To view this discussion on the web visit https://groups.google.com/d/msgid/game-design-book-club/4c4400bf-1ad7-4373-a321-bd5a2f2188a1%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
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