This month's reading is Spelunky (Boss Fight Books) by Derek Yu
Spelunky is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.
There's several Boss Fight books out and I've asked other developers for recommendations. Almost universally people recommend the Spelunky book so I have high hopes for it. Apologies to anyone who hasn't played Spelunky - I try to keep books that require specific games to a minimum. I recommend checking some let's plays of the game to get a feel for the main mechanics.
There's a dead tree (paper) version of the book available but I'm unsure of where they ship do, but I believe the ebook should be available to everyone. If you picked up any games storybundles in the past, double check if you already have a copy - I've seen it up there a couple times.
Sorry for the lateness this month - I got bogged down a bit by life. The book is short so hopefully reading this month will go quickly!