Well done! I will try to switch to your devkit core.In the meanwhile, I've added some features to your facebook-plugin (iOS), in the FU.ui "share" action and I will create a pull request soon.I'm still trying to solve another problem: when the action is completed my callback is never called. I think it is something related to "transform" variable in pluginImpl.jsui: function FBNativeUi (params, cb) {var transform = this.transform;
nativeFB.request('ui', params, function (res) {
return cb(transform.ui(params, res));
});
Do you have any clule?
android update project -p TeaLeaf --target android-23 --subprojects
Error: Target id 'android-23' is not valid. Use 'android list targets' to get the target ids.
make: *** [setup] Error 1
iOS and browser version works well and I can't try the android version atm.Do I have to install v23 of android sdk?
2)I get a lot of warning like:
'//@ sourceURL' and '//@ sourceMappingURL' are deprecated, please use '//# sourceURL=' and '//# sourceMappingURL=' instead.
(both in your version and in GC one). Do you know how to fix/remove them?
Thank you for you support! I'm really impressed on how well your version works!I have still have a couple of question:1)after i move to hc branch, devkit install give me this error:android update project -p TeaLeaf --target android-23 --subprojects
Error: Target id 'android-23' is not valid. Use 'android list targets' to get the target ids.
make: *** [setup] Error 1
iOS and browser version works well and I can't try the android version atm.Do I have to install v23 of android sdk?
2)I get a lot of warning like:
'//@ sourceURL' and '//@ sourceMappingURL' are deprecated, please use '//# sourceURL=' and '//# sourceMappingURL=' instead.
(both in your version and in GC one). Do you know how to fix/remove
them?
"browser": {"canvas": {"useWebGL": true}},
[spriter] not-cached b---resources-images cache missing
not-cached b---resources-images-ui cache missing
not-cached b---resources-images-tutorial cache missing
not-cached b---resources-images-settings cache missing
not-cached b---resources-images-mask-5 cache missing
not-cached b---resources-images-mask-4 cache missing
not-cached b---resources-images-mask-3 cache missing
not-cached b---resources-images-mask-2 cache missing
not-cached b---resources-images-mask-1 cache missing
not-cached b---resources-images-mask-0 cache missing
not-cached b---resources-images-level cache missing
not-cached b---resources-images-badge cache missing
nothing else. Build exits and I return to command line. No errors or warning before...Any clue?
compressing JS for /Users/daimone/dev/game-closure/projectsV2/waikiki/modules/devkit-core/node_modules/jsio/packages/base.js...
compressing JS...
Edit 2: Another attempt. This time removing all the links
Edit 1: Looks like my previous email is stuck in spam/moderation because of
the number of links.
Hi everyone,
Last week, we (Hashcube) moved all our internal gameclosure repos to
github. Also, we started doing all development related to gameclosure,
which can be opensourced, in github.
This is not a replacement or fork of gameclosure. We had to keep our
own repo and maintain internally when gameclosure development slowed
down.
Along with this, we are open sourcing all the devkit modules we
created internally for our games. this includes several ad networks,
analytics sdks and amazon appstore support.
On a side note. We crossed 1 Million downloads for Sudoku Quest in
Google Play and this week we are featured globally, including home
page banner in several countries.
Repos and changes/improvements - github<dot>com/hashcube