Rochester Institute of Technology - Interactive Games & Media Department

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Maria Roussou

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Nov 25, 2010, 5:57:28 AM11/25/10
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οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½,
οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½/οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½ οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½. οΏ½οΏ½οΏ½ RIT οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½.

The Interactive Games & Media Department at the Rochester Institute of Technology has opened a tenure-track faculty position in the areas of computer games and interactive media. It is definitely a place to consider, they do great work. Feel free to contact Dr. Elizabeth Lawley if you have any questions http://lawley.rit.edu/index.php?page=contact.

οΏ½οΏ½οΏ½οΏ½ οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½οΏ½,


Maria Roussou, PhD | makebelieve design & consulting
T: +30 6977325456 | ma...@makebelieve.gr | www.makebelieve.gr
οΏ½
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-------- Original Message --------
Date: Fri, 19 Nov 2010 15:28:38 -0500
From: Elizabeth Lawley <ell...@rit.edu>
To: Maria Roussou <ma...@makebelieve.gr>

Maria-
Here's the link to our job posting: http://igm.rit.edu/jobs/ - it would be great if you could forward it to the EVL list!

best,
Liz
-- 
Elizabeth Lane Lawley, Ph.D.
Associate Professor, RIT 
Director, RIT Lab for Social Computing
mamamusings.netlawley.rit.edu
585.598.4947




Kostas Anagnostou

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Dec 2, 2010, 1:34:20 AM12/2/10
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Workshop on Natural Interaction and Player Satisfaction in Games

Scope

Analyzing, capturing and synthesizing player experience in both traditional screen-based games and augmented- and mixed-reality platforms has been a challenging area within the crossroads of cognitive science, psychology, artificial intelligence and humancomputer interaction. Recent advances in readily available sensors (e.g. in mobile phones), hardware (e.g. Nintendo Wii-remote, Microsoft Kinect, Playstation Move) and computing power enable users to interact with computers, handheld devices and game consoles using the same paradigm as in their everyday life: with spoken commands, facial expressions, hand and body gestures. These non-verbal means of expressivity can be studied both in terms of affect and interaction, as well as in terms of gameplay, using concepts from machine vision and understanding, machine learning and psychology.

In addition to this, those new interaction modalities enhance the importance of the study and the complexity of player experience. Artificial and computational intelligence can be used to synthesize the affective state of player (and non-player) characters, based on multiple modalities of player-game interaction. Multiple modalities of input can also provide a novel means for game platforms to measure player satisfaction and engagement when playing, without necessarily having to resort to post-play and off-line questionnaires. For instance, players immersed by gameplay will rarely gaze away from the screen, while disappointed or indifferent players will typically show very little response or emotion. AI/CI algorithms can also be used to adapt the game to maximize playerοΏ½s experience, thereby, closing the affective game loop: e.g. change the game soundtrack to a vivid or dimmer tune to match the playerοΏ½s powerful stance or prospect of defeat; from the point of view of non-player characters, an injured or frustrated opponent will look down when facing defeat, informing the users about its status, much in the way a human opponent would be expected to. In addition to this, procedural content generation techniques may be employed, based on the level of user engagement and expressed interest, to dynamically produce new, adaptable and personalized content (e.g. a new stage in a platform game, which poses enough challenge to players, without disappointing them).

This special session aims at bringing together specialists from machine learning and vision, computational intelligence, affective computing, and multimodal interfaces to discuss advances in designing and measuring player experience and affect induction, sensing and modelling.

Topics of interest

Research areas relevant to the special session include, but are not limited to, the following:
•οΏ½ artificial and computational intelligence for modeling player experience
•οΏ½ cognitive/affective models of player satisfaction
•οΏ½ modeling affect in the context of games
•οΏ½ analysis of playerοΏ½s facial expressions, gestures, body stance, gaze, speech content and prosody and physiology
•οΏ½ mapping low-level cues to affect and emotion
•οΏ½ using games to record affective databases
•οΏ½ synthesizing/reproducing player affect in the game environment
•οΏ½ adapting to player affect/player experience/satisfaction via procedural content generation
•οΏ½ adaptive learning and player experience

Special session organisers

•οΏ½ Georgios Yannakakis, Centre for Computer Games Research, IT University of Denmark
•οΏ½ Kostas Karpouzis, Image, Video and Multimedia Systems Lab, National Technical University of Athens
•οΏ½ Kostas Anagnostou, Department of Informatics, Ionian University

Program Committee

•οΏ½ Elisabeth André (University of Augsburg, DE)
•οΏ½ Ginevra Castellano (Queen Mary University of London, UK)
•οΏ½ Dimitris Grammenos (ICS-FORTH, GR)
•οΏ½ Arnav Jhala (UC Santa Cruz, USA)
•οΏ½ Stefanos Kollias (National Technical University of Athens, GR)
•οΏ½ Jean-Claude Martin (LIMSI-CNRS, Paris-South 11, FR)
•οΏ½ Matteo Matteucci (Politecnico di Milano, IT)
•οΏ½ Alexandros Potamianos (Technical University of Crete, GR)
•οΏ½ Pieter Spronck (Tilburg University, NL)
•οΏ½ Ana Paiva (INESC-ID, PT)
•οΏ½ Christopher Peters (Coventry University, UK)
•οΏ½ Julian Togelius (IT University of Copenhagen, DK)

Important Deadlines

•οΏ½ Submission deadline: 01/01/2011
•οΏ½ Notification of acceptance or rejection: 09/01/2011
•οΏ½ Submission deadline for full versions: 17/01/2011

For more information please visit: http://www.vs-games.org/

-- 
Kostas Anagnostou (PhD, MSc, DipEng)
Department of Informatics | Ionian University
Plateia Tsirigoti 7 | Corfu 49100 | Greece
tel : (+30) 26610 87757
http://www.ionio.gr/~kostasan/
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