Involving End Users and Domain Experts in Design of Educational Games
https://sites.google.com/site/workshopdeg/
THEME
In this workshop we invite researchers and practitioners involved in
the
design and evaluation of technology-supported games to discuss their
experience in relation to means for involving end users as well as
experts in the process, before, during and after the product has been
completed. Issues such as how the technology affects the process, in
particular in terms of game genres and technologies used (e.g. city
games, mobile games, educational games, games on multitouch displays
etc.), will be examined. Special attention will be given to scenarios
that affect the expected user experience, measuring factors like
pleasure, learning outcome, etc. and the effect of end -user
involvement
on them.
The End-User Development (EUD) perspective acknowledges the
importance
of involving different experts in the design of effective interactive
systems, since they bring different kinds of knowledge, needed in
addition to typical software development skills. Of particular
importance are the experts of the application domain, while in the
case
of educational games, education experts as well as HCI experts are
required. Such experts are active participants in the design,
development and evaluation of the software. End users are also
involved in the design and development of computer games to a great
extent: in fact, most modern computer games allow end users to modify
many of the determining factors of the user experience, as users can
modify the setting, the characters, the environment, the story,
behaviors of objects and actors etc. Often they can extend the
functionality and modify the rules of the game, even through
cheating.
TOPICS OF INTEREST
Suggested topics include, but are not limited to:
- EUD approaches for creating mobile and pervasive educational games
- Theoretical models for end-user development of mobile and pervasive
educational games
- Social and human aspects of mobile and pervasive educational games
- Tools, platforms and systems for end-user development of mobile and
pervasive educational games
- Methods for end-user development of mobile and pervasive educational
games
- Tools and metrics for educational game evaluation
- Case studies of educational games created by following an EUD
approach
- Case studies of educational games allowing EUD activities
- User studies
WORKSHOP ORGANIZATION
In order to attend the workshop, participants are invited to submit
short papers (4-6 pages long) reporting original academic or
industrial
research relevant to the workshop's theme. The workshop will be a day
long.
A keynote statement will be presented by the organizers first, then
presentations contributed by participants will follow including
proposals for examples to be used as case studies. In the second
part,
participants will discuss the main points raised and get involved in
group design activities and report to the final plenary session.
SUBMISSION INSTRUCTIONS
Submissions should be formatted in Springer LNCS format
(
http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0).
They have to be in PDF format and 4-6 pages long, with an abstract of
up
to 200 words.
Submissions are not anonymous and should include all author names,
affiliations, and contact information.
All submissions will be reviewed by an international program
committee.
Papers must be sent to: Carmelo Ardito (
ard...@di.uniba.it)
Extended versions of selected papers will be invited for a special
issue
of a journal.
IMPORTANT DATES
Deadline for submission: 14th March 2011
Acceptance notification: 21st March 2011
Registration: 28th March 2011
Workshop date: June 7th, 2011
ORGANIZERS – SCIENTIFIC COMMITTEE
Nikolaos Avouris, University of Patras, Greece (coordinator)
Carmelo Ardito, University of Bari, Italy (coordinator)
Franca Garzotto, Politecnico di Milano, Italy
Panos Markopoulos, Technische Universiteit Eindhoven, The Netherlands
Irene Mavromati, Hellenic Open University, Greece
Sharon Oviatt, Incaa Designs, USA
Janet Read, University of Central Lancashir, UK
Maria Roussou, Makebelieve and University of Athens, Greece
Nikoleta Yiannoutsou, University of Athens, Greece
WORKSHOP WEBSITE
https://sites.google.com/site/workshopdeg/
VENUE
The workshop will be hosted in the frame of the Third International
Symposium on End-User Development (IS-EUD2011),
Torre Canne, Brindisi, Italy, June 7-10 2011.
Look at the main conference web site for further information
(
http://www.iseud.net).