Workshop on Leveraging the Potential of Virtual Worlds
Scope
Since their launch, Virtual Worlds (VW) have been seen as a rapidly
evolving trend that could play an important role in the future
internet. VWs gained enormous popularity at the beginning of the
decade and still maintain a strong fan base with 580 million people
worldwide currently registered as virtual world users.
Due to the large number of users that they attract and the
significant amount of time that users spend inside them, Virtual
Environments offer a significant potential for organisations that
want to reach out to a larger crowd such as businesses and
government bodies. Moreover, Virtual Worlds provide the context
inside which people interact with each other in many ways and
therefore are rich in user generated content as well as social
networking information. When properly leveraged, this information
can bring value to a wide range of domains such as commercial
applications, search engines and recommender systems. Finally,
Virtual Worlds can be viewed as a micro-society with dynamics
resembling those of real world societies, making them an ideal
testbed for experimentation in a society simulation.
The objective of this workshop is to examine the ways in which the
capabilities of Virtual Worlds can be exploited. We are interested
in both technological and sociological approaches as well as in case
studies showcasing the areas that can benefit from using Virtual
Worlds and the challenges and risks involved.
Topics of interest
Researchers and practitioners are invited to present final results
and work in progress. However, submissions have to be original
research in the area of Virtual worlds. The topics of interest
include but are not limited to:
• Managing Identity in a Virtual World: Trust, Privacy and
Reputation
• Architectures for leveraging Virtual Worlds capabilities
• Integration of VW applications with enterprise IT systems
• VW Enterprise Applications layered on top of the core virtual
world architecture – scenarios, architectures
• Making sense of VW content : Information retrieval and data mining
mechanisms
• VW Applications in real life domains: health, education, cultural
heritage, the environment and government services
• Modelling, simulation, virtualisation, scenario-building and
evaluation
• Policy Simulation in Virtual Environments: case scenarios
• VW Economies : Modelling and trading systems in virtual worlds
• Virtual Worlds as a means for gathering public opinion
• Social Networks as sources of content
• Social Networks interoperability
• Interoperability and application portability between Virtual
worlds and social networks
Special session organisers
• Prof. Theodora Varvarigou, National Technical University of Athens
• Konstantinos Tserpes, National Technical University of Athens
• Michal Jacovi, IBM Research Labs, Haifa
• Magdalini Kardara, National Technical University of Athens
Program Committee
• Fotis Aisopos (National Technical University of Athens, GR)
• Prof. Dimosthenis Anagnostopoulos (Harokopio University of Athens,
GR)
• Dr. Vasiliki Andronikou (National Technical University of Athens,
GR)
• Fanny Coudert (Katholieke Universiteit Leuven, BE)
• Prof. Anastastios Doulamis (Technical University of Crete, GR)
• Rania Hatzi (Harokopio University of Athens, GR)
• Bernard Horan (University of Essex, UK)
• Roman Klinger (Fraunhofer, SCAI, GE)
• Prof. Nikolaos Matsatsinis (Technical University of Athens, GR)
• Prof. Mara Nikolaidou, Harokopio University of Athens
• Prof. Vasilios Vescoukis (National Technical University of Athens,
GR)
Important Deadlines
• Submission deadline: 01/01/2011
• Notification of acceptance or rejection: 09/01/2011
• Submission deadline for full versions: 17/01/2011
More information:
http://www.vs-games.org/
--
Kostas Anagnostou (PhD, MSc, DipEng)
Department of Informatics | Ionian University
Plateia Tsirigoti 7 | Corfu 49100 | Greece
tel : (+30) 26610 87757
http://www.ionio.gr/~kostasan/