Call for Papers

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irov

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Nov 12, 2010, 7:42:15 AM11/12/10
to Game-based Learning
http://www.evostar.org/

3rd European event on Bio-inspired Algorithms in Games

Games, and especially video games, are now a major part of the finance
and software industries, and an important field for cultural
expression. They also provide an excellent testbed for and application
of a wide range of computational intelligence methods including
evolutionary computation, neural networks, fuzzy systems, swarm
intelligence, and temporal difference learning. There has been a rapid
growth in research in this area over the last few years.

This event focuses on new computational intelligence or biologically
inspired techniques that may be of practical value for improvement of
existing games or creation of new games, as well as on innovative uses
of games to improve or test computational intelligence algorithms. We
invite prospective participants to submit full papers following
Springer’s LNCS guidelines.
Areas of Interest and Contributions

Topics include but are not limited to:

* Computational Intelligence in video games
* Learning in games
* Intelligent avatars and new forms of player interaction
* Player satisfaction measurement and optimization
* Procedural content generation
* Human-like artificial adversaries and emotion modelling
* Authentic movement, believable multi-agent control
* Experimental methods for gameplay evaluation
* Evolutionary testing and debugging of games
* Adaptive and interactive narrative
* Games related to social, economic, and financial simulations
* Adaptive educational/serious games
* General game intelligence (e.g. general purpose drop-n-play Non-
Player Characters, NPCs).

Publication Details

Accepted papers will appear in the proceedings of evo*, published in a
volume of the Springer Lecture Notes in Computer Science, which will
be available at the Conference.
Submission Details

Submissions must be original and not published elsewhere. The
submissions will be peer reviewed by at least three members of the
program committee. The authors of accepted papers will have to improve
their paper on the basis of the reviewers’ comments and will be asked
to send a camera ready version of their manuscripts. At least one
author of each accepted work has to register for the conference and
attend the conference and present the work.

The reviewing process will be double-blind, please omit information
about the authors in the submitted paper. Submit your manuscript in
Springer LNCS format.

submission link: http://myreview.csregistry.org/evoapps11/
page limit: 10 pages
Important Dates

submission deadline: 22 november 2010
notification to authors: 7 january 2011
camera-ready deadline: 1 february 2011
evo* event: 27-29 april 2011

Kostas Anagnostou

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Nov 16, 2010, 4:05:39 AM11/16/10
to game-base...@googlegroups.com
Καλημέρα σας,

Τα πρακτικά του συνεδρίου "Serious Games, Education and Economic
Development (SGEED 2010)", που έγινε στα Ιωάννινα τον Ιούλιο, ειναι
διαθέσιμα στην ιστοσελίδα του Ludus για οποιον ενδιαφέρεται.

http://www.serious-gaming.info/5_-SGEED-2010/009_-_Conference_Results

Με εκτίμηση,

Κώστας

--
Kostas Anagnostou (PhD, MSc, DipEng)
Department of Informatics | Ionian University
Plateia Tsirigoti 7 | Corfu 49100 | Greece
tel : (+30) 26610 87757
http://www.ionio.gr/~kostasan/

irov

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Nov 18, 2010, 3:02:51 AM11/18/10
to Game-based Learning
1st International Conference on Serious Games for Health, SeGaH 2011

It is our great pleasure to invite you to participate in the 1st
International Conference on Serious Games for Health, SeGaH 2011, to
be held in Braga, Portugal, from November 9-11, 2011.

SeGaH 2011 is promoted by the Polytechnic Institute of Cávado e Ave
(Barcelos, Portugal) and sponsored by IEEE.

The overall objectives of the conference are the discussion and
sharing of knowledge, experiences and scientific and technical
results, related to state-of-the-art solutions, technologies and
applications of serious games in health and healthcare, as well as the
demonstration of advanced products and technologies.

scopes & topics
The overall objectives of the conference are the discussion and
sharing of knowledge, experiences and scientific and technical
results, related to state-of-the-art solutions, technologies and
applications of serious games in health and healthcare, as well as the
demonstration of advanced products and technologies.Possible topics
include, but are not limited to:

* Simulation
* Virtual environments
* Patient education
* Public health education
* Game-based learning
* Exercising and active living
* Assistive technologies
* Accessibility
* Rehabilitation
* Diagnosis
* Clinical training
* Healthcare professionals training
* Surgery
* Algorithms
* Artificial intelligence
* Human-computer interface
* Game design and development

In any of these or related topics, submissions can focus on:

* Enabling technologies and practical deployment of solutions
* Business opportunities, business models, and management
* Social aspects
* Applications and case-studies (in use or test phases)

Important Dates

Technical Papers

Abstracts submission: Mach 8, 2011

Full Papers submission: Mach 15, 2011

Acceptance Notification: May 15, 2011

Camera Ready

July 15, 2011
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