World 1.5 (Tech Demo) source code?

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Brooks Knight

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Aug 3, 2009, 12:05:07 PM8/3/09
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Can the source code for the Tech Demo be released?
GamaRay is very interesting, but documentation is slightly lacking :)
I beleive I could learn how to use GamaRay by going through the source
from the Tech Demo.

Clayton Lilly

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Aug 3, 2009, 12:20:15 PM8/3/09
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We hope to have some slightly better documentation by tomorrow. We
probably won't release the source code for World 1.5, but I'm working
on another Dimension with similar interactions for people to use as an
example. We do most of our development in Java, so of course our our
dynamic Dimensions are written as Servlets, but later on we will also
have examples for other environments like PHP and Google App Engine.

Brooks Knight

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Aug 3, 2009, 1:40:51 PM8/3/09
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Great! Another Dimension with similar interactions will be fine. Any
idea of a release date for the new Dimension? Will the source code be
on the groups page, the web site, or both?
More documentation, tomorrow! I will definitely read it!
To write a Servlets that uses GamaRay are there any libraries that
need to be imported?
It sounds like animations is not coming to GamaRay any time soon. What
about animated images?

Thanks,
Brooks

P.S. Good luck on the RPG.

BlackWinged

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Aug 4, 2009, 6:58:27 AM8/4/09
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Animations ftw ^^

could it be possible to "fake" animations by loading multiple objects
that are replaced at runtime? (for example by a TimerEvent)
I´d love to see dragons flying over my city!

Clayton Lilly

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Aug 4, 2009, 9:38:26 AM8/4/09
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That type of animation almost made it into the current release, but it
still needed a little more work. We have a Godzilla-like creature
animated that we can put next to buildings.

Clayton Lilly

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Aug 4, 2009, 9:45:06 AM8/4/09
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I hope to have it done by Friday, but it will be a pretty simple
example. I'll post it on the groups page and also the developer page.
No libraries needed.

Brooks Knight

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Aug 4, 2009, 2:00:38 PM8/4/09
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Sweet, it will give me some thing to work on over the weekend.
Simpler code is easier to understand.
Thanks of the documentation.

BlackWinged

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Aug 5, 2009, 8:35:35 AM8/5/09
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Woohoo, animation in dimensions...
I guess Ill dream about this the next few nights!

BlackWinged

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Aug 6, 2009, 4:23:03 AM8/6/09
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Oh btw: is transparency possible?
Another idea is this:
right now, models can be seen through obstacles (like buildings),
but...
- if we can somehow build transparent models, through which other
models can NOT be seen (read: they become invisible)...
- then we could model the buildings surrounding the models in a
dimension
- with the effect that models can be covered by real-world-buildings

but for this a material would need to have 2 alpha channels... 1 for
the background (camera image) and 1 for other 3d models.
I don´t know if this is possible, but I´d love to see this : )

Clayton Lilly

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Aug 7, 2009, 11:34:05 AM8/7/09
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Both good ideas.

1) The transparency should work fine with the GAMA3D format as is,
although I haven't actually tried it. The one issue is right now our
OBJ converter ignores the alpha information. I'll add testing
transparency and modifying the converter to our TODO list. It could be
nice for a lot of things.

2) We called them occlusion models, but they aren't in the application
right now
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