Thanks for the good wishes, Clayton. Let's see how much support is
offered.
The code is indeed working and quite stable, so it is a great starting
point for a project, if people want to do it. I know that, in the
event of enough support, I shall be writing a lot more server-side
code, building a suitable web-site for it, when it's a viable project,
and spending more time learning Java, by studying the available code,
amongst other things.
Nice to see that garanci has cracked the Camera preview and OpenGL,
simultaneously, problem. I have great hopes for this project, but I am
not exactly relying on its success, as yet.
On Oct 16, 8:07 pm, Clayton Lilly <
gamaray.i...@gmail.com> wrote:
> Very nice, I hope this project works out for you. Despite what I said
> in my other post, the code might still be useful as a whole since it
> does actually work and is fairly bug-free. The easiest improvement
> would probably be to add support for ARML. Other changes like using
> OpenGL, adding marker tracking, or really improving the UI might not
> be practical without starting from scratch.
>
> On Oct 16, 10:05 am, tarotray <
tarot...@gmail.com> wrote:
>
> > The Twittering has begun....
>
> > @augmented - The Open Gamaray Project (the first open source AR
> > browser) is now onhttp://
bit.ly/mYrHE-a playground for AR