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Hi Patrick,
well actually that's exactly the problem:
I would like my agent to move in a direction, but with a target in mind - so: he wants to reach a certain target, but is influenced by the streams and currents direction/speed.
That way, the agent has to react on environmental conditions he encounters at each cell in a way (e.g. if the direction of a current is exactly the opposite of the agent's, the speed has to be reduced or, if the direction of a current is about 45 degrees from the heading of the agent, but stronger than the speed of the agent, it has to influence the agents heading or the engery the agent needs goes up etc...).
What I would like to do is a "real life" situation of a navigator, who does not move over a known grid, like optimal path/weights (which would include an omniscient person), but reacts directly to the conditions he findes on the way.
Best, Sheba