I would like to create a surface with an angle to use as a ground plate in the [physics] skill. Do you know a trick to do that?
Moreover, is there a chance to use BulletPhysics (which I suppose as the foundation of the physics skill) to use the friction to determine the velocity of an object?
Okay, I managed to rotate a plane. Nevertheless, I face several problems.
1.) The location of the ground seems to vary with each new start of the model?
2.) Is there a chance to modify the collisionbound to fit the inclined plane?
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Hi Patrick,
I attached a simple model. I appreciate your help!
I just realised that by the changes an older model does not run anymore. When an Agent touches the Tube, it infiltrates and becomes a different class. But I can not calculate the physics within the Tube anymore (Since the last changes). I tried to simplify the model (and removed the SoilWaterAgents from the physics), is there a way to debug it, why it is not able to calculate the physics anymore?