ISAGA2009 Call for Contributions

2 views
Skip to first unread message

Renee Conradie

unread,
Jan 26, 2009, 2:22:34 PM1/26/09
to ga...@googlegroups.com
Hi all

Email received from Theo Lim. Huge engineering focus - any interest?

    From:       T....@hw.ac.uk
    Subject:     ISAGA2009 Call for Contributions
    Date:     26 January 2009 7:25:28 PM
    To:       N.K...@hw.ac.uk, R.H.Ha...@hw.ac.uk, R.Bur...@hw.ac.uk, W....@hw.ac.uk, R.C.W...@hw.ac.uk, X.K...@hw.ac.uk, lat...@dii.unisi.it, s...@aaue.dk, and 28 more…

Dear Colleagues
 
Apologies if you have had this news already. Also, apologies for the cold calling nature of this e-mail to some of you… However, your names were chosen because I was advised that you are all well-known practitioners in gamming and simulation with a particular emphasis on engineering use and education.
 
We would like to draw your attention to a very special conference - the 40th Anniversary and 1st S.E.Asian Conference of ISAGA (http://www.isaga2009.ssagsg.org/index.html), in Singapore, on the theme of Learn to game, Game to learn. The conference comprises several tracks, one of which is "Engineering" (http://www.isaga2009.ssagsg.org/tracknotes.html#Engineering). Proceedings of the conference will be in a book/CDROM.
 
The engineering track of this conference looks at how game technologies and associated methods will be employed to revolutionise engineering applications, the contention being that gaming environments provide a means to understand what engineers do, how they work including enhancing the way in which they carry out their activities throughout the whole product life cycle. Gaming and simulation technologies have come a long way, especially in the 3D domain; yet modern technological advances in this area have not readily been copied and applied to industrial engineering applications or to promote the learning and understanding of engineering science. This conference scope covers a broad spectrum ranging from integrating/implementing game ware – software, hardware and interactive devices - for problem solving and skills training through to cognitive engineering. This challenging multidisciplinary endeavour seeks to build today's high-performance engineering applications to support new requirements, enable and support natural and intuitive innovation, as well as make work more enjoyable and, consequently, more productive.
 
Submissions are welcomed, but not limited to the following areas: gaming and simulation methodologies for engineering applications, the application and evaluation of virtual environments which engage participants in engineering problem solving, gaming-engineering diversity awareness, behavioural pattern recognition in engineering and gaming, machine learning, cognitive engineering in product design, analysis and manufacturing.
 
A full description is available here:
http://www.isaga2009.ssagsg.org/download/TrackEngineering_Desc.pdf
 
The deadline is tight but we would greatly appreciate that you consider submitting a paper to this conference. Here are the important deadlines:
 
01 March 2009: 400 word proposal submission.
01 April 2009:    Notification about acceptance of proposals.
25 April 2009:    Last day for early bird registration.
01 June 2009:   Final submission of 4000 word paper.
 
The session types and submission details are listed here; http://www.isaga2009.ssagsg.org/sessionsprog.html.
 
For final paper submission, please use the paper template which can be downloaded here:
http://www.isaga2009.ssagsg.org/registration.html
 
Please send this onto anyone else whom you think may be interested in coming along and submitting a paper.
 
Many thanks in advance for your time and patience in reading through this e-mail and we look forward to meeting you in Singapore in June/July.
 
Best wishes,
Theo Lim (Engineering Track Chair)
Yiyu, Gee Kin and David (ISAGA2009 Organisers)

Reply all
Reply to author
Forward
0 new messages