Short answer: Good luck and if you find a mobile publisher that picks
up games that easily, let me know who they are.
Long answer: Do more research.
http://www.sloperama.com/advice.html
will have some answers for you.
http://forums.indiegamer.com will have
more. The developer is also not as close to completion as they think,
J2ME is notorious for implementation differences across phones and
developers have to release different versions for every type of
firmware/software combo. This takes ages... His best bet is
approaching successful cellphone development houses and getting them
to partner him in the development and distribution.
Cellphones are locked platforms, which makes indie dev on them very
difficult.
> *"In the last few months of my spare time, I've been implementing an
> abstract strategy board game (that I invented) along with a decent AI. The
> game resembles TwixT <
http://en.wikipedia.org/wiki/Twixt> in that it is also
> a connection game, and could be played without the need for a cellphone or
> computer. The implementation on the Java 2 Mobile Edition platform will soon
> be finished, with only some minor usability and sound issues to fix. While I
> enjoyed working on the game (actually more than on my day job as a
> programmer) I would still like to earn some money from selling the game, so
> I can work more on such projects in the future. What experiences have
> Slashdot readers had with selling their applications/games for mobile
> phones? With which publisher will I have the broadest audience and achieve
> the highest earnings? Would you try to publish the game both as a mobile
> game and a traditional board game?"*