I went, it wasn't totally bad. I found that they don't have a good
focus. It's a mash of suppliers, gaming company's and distributes.
With some service providers on the side. The few collages that had
stands there really didn't reach out much at all (handing out old
flyers with some famous artists picture pasted on the side isn't good
advertising to real potential students)
On a side note, I have been playing the new "Brothers in arms" game.
This highlights in a big way how educational games are normally really
terrible. The game is a game first and yet based on real world events,
it rocks. You actually have to earn the right to unlock extras which
include factual recounts of the events of the battle you are currently
fighting (including original photos and personal recounts of events).
Educational gaming needs to be more about gaming first and education
second. Now this may sound a bit like a paradox, but think about what
clutters peoples minds these days. Students can tell you word for word
the lines of their favourite movie but can't remember a short poem for
an exam. What are educators competing with for "Brain space" ?
This leads me back to Rage. Any game can be seen as an educational
tool of some sort. Solitaire card game was put into Windows to teach
mouse skills. At Rage there are no true focuses, I don't think the
organises have much of an idea what market they are pitching to if you
look at the stalls put up. Education in gaming, it isn't even a blip
on the radar for them. I think looking at each game title and weighing
it for it's pros and cons is the best way to go. Rage will hopefully
come round and be for the gamers again one day. But if any one expects
educational gaming to have a real impact there, they them selves would
have to go and do the "show and tell"
Jeffrey K.