IMHO, documents like these should go on the wiki. That way everything
is all in one place, and there is version control so one can quickly
see exactly what has been changed, etc, etc..
> After a bit of digging I found the original design document by Brandon
> that listed the descriptions of the four factions and the brief unit
> descriptions he had thus far for each faction.
> http://docs.google.com/View?docid=dck3f83z_0smc24t I like the
> factions and have already had some inspiration for their design. Are
> we planning on continuing to use these factions?
Like RB said, not everyone was satisfied with Brandon's vision. If you
were digging through this list, you might have come across discussions
regarding lore. Perhaps conclusions there are a good starting point
for further revisions. Of course, since you are apparently
volunteering to work on this aspect, we welcome your own ideas as
well. =)
One thing we should keep in mind as we develop is that the game itself
should be flexible enough so that new separate settings can be added.
These settings could even have variations on the gameplay itself.
Think FFT vs. Bahamut Lagoon. In FFT each character fights on the one
battle map, however in BL each character on the battle map is actually
a group which when attacking or attacked actually conducts combat in
FF style battle mode (each character generally only gets one attack
though). I think this sort of abstraction *is* do-able without a lot
of pain and confusion.
Cheers,
-Markus
Actually.. Still waiting on the Google Code page updates that we
discussed a while ago. =)
-Markus
That would be RB[0]. He probably just forgot. Still, it's long overdue.
-Markus