Hi! Development is ongoing, albeit a bit slow so far this year. We
could use all the artists we can get. I believe the current plan is
still to use 3D models rather than sprites, but beggars can't be
choosers and we don't currently have a real artist among us. So, I
couldn't say really. Let's see what RB thinks.
Greets,
-Markus
I think while FFT is not actually 3D, it very much was intended to
look so. This is the kind of style that I would like to see for GMR.
Though we did decide long ago that we would prefer a perspective
camera over the isometric one used in FFT. Although I guess most if
not all issues surrounding the game are kind of up in the air again
since not much was (successfully) done with any of the decisions that
we made in the past.
Cheers,
-Markus
Somehow I think you left out a lot between Brandon disappearing and
you starting on your 3D lib, but hey that whole process is kind of a
blur to me now too. ;)
> Markus has quite a few projects of his own to work on, so I just sorta
> became the lead.
I am spending most of my free time on one project in particular these
days, but I would be happy to lend a hand in GMR when I can. Just in
case anyone is curious that project is DungeonHack, a Daggerfall and
Elder Scrolls games inspired freeform RPG
(http://dungeonhack.uesp.net). I am known as Archwyrm over there.
> We have quite a goodly bit of attention atm - and it seems like quite a few
> people ready to break ground, so let's see what we can do :)
Lead us on, Mr. Leader. =)
-Markus