I don't really have much to say except that I'm alive and still
interested in contributing. I have a busier schedule (meaning full
time work and other personal projects) but I'm willing to put forth as
much time as I can. Keep me posted!
Robert Ramsay
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From what I understand, the networking is mostly complete and there is a basic 3d engine which can take models, sprites and textures I believe. But the main component, battling and gameplay, is not addressed at all.
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I am still hanging out in #galaxymage on FreeNode too, but it has been
very quiet in there for a long time. :) I won't often be at the
terminal over the next few days though, as I am finishing up a
vacation in Europe.
Greetings,
-Markus
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I would recommend drawing up some kind of plan. One thing that I have
learned quite well from my experience with my other project is how
painful a thrown together job can end up being. I would expect that
people want this game to have some permanency and I think the previous
incarnation suffered from 'just getting something working'. So, I
would recommend agreeing on a set of things that the game should do
and be. Making a decision between 2D and 3D is a good start, of
course.
On the other hand, there is nothing wrong with prototyping and
certainly that could be a good use of a PyWeek entry.
Greetings,
-Markus
Greetings,
-Markus
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