AI structure...

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RB[0]

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Aug 25, 2010, 4:35:15 PM8/25/10
to GalaxyMage Redux Dev
Alrighty, I am finally hitting the game engine/gfx engine.
Unfortunately, I gotta run to work soon, so I thought I would get this off so Robert can get started (or move on with) the AI.

Basically, AI should simply be a class that the game master has (not a client).
When it is an AI's turn, teh master will act as if it is his turn, but instead of giving the player control, it will call the functions in the AI.

AI will access the master's game data to work off of.
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