Idea for random wold events

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Chris Edgar

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Feb 8, 2013, 8:27:42 PM2/8/13
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You know how the systems in the game sometimes spawn radiation storms?  What if they had a rare chance to also spawn a wormhole?  Said wormhole would act as a temporary gate, and when entered, takes you you an instanced system.  These instances could have a variety of challenges in them,  for intance:
*A defense challenge where you defend a Monolith from the Xindo.  You have a time limit and must keep the Monolith alive.
*A Super Elite Station for you to raid and clear the system out. Same as the above, only reversed.  instead of defending a Monolith, you're attacking a Super Elite crossed with a Station and must fight your way through countless enemies in order to destroy the station.
*A huge fight between...let's say the Xindo and Pirates breaks out and you get caught in the middle of it.  clear out all the stations(which will not respawn) and get a reward.
*Enter into a surprise boss fight against a Monolith Guardian.  They decide to test you and you must beat them in a one on one battle(each person entering this wormhole will be sent to a seperate system).  Similar to PvP, only with an enemy that uses either a complex, but set pattern, or an AI that mimics the tactics of players that have gone through this challenge before.
*Some sort of maze with a new enemy type, a stationary enemy firing out  bullets in either a set direction, or firing out clusters of mines(bullets that stop moving after a while), all adding up to an obsticle cours you must navigate to reach the end and claim a prize.

These are just a few possibilities if such a feature were to be implimented.  I would think instances would be leveled to your character, or have no level and enemies take and deal damage in set percentages.  This would give the game a bit more depth and make the world feel a bit more alive.  I think adding in a feature like this could seriously increase the re-playability of this game.
So, how hard would this be to imppliment?  Also, would such challenges fit with the narative you're trying to write, and if not, how could they be altered to fit?

Evolutionary Games

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Feb 9, 2013, 3:59:21 PM2/9/13
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Hmm yeah that is some cool ideas ;)

Chris Edgar

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Feb 9, 2013, 5:44:12 PM2/9/13
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I hope to see something like that in game at some point.  I'm sure it would take quite a while to code, but I think it would help give the game some replayability, as well as give people something to do durring endgame.  As it is now, once you hit 200 and get mission 64, you have nothing left to do.

Evolutionary Games

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Feb 10, 2013, 11:26:51 AM2/10/13
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Yes, it wouldn't be trivial to implement. But as you say, there could be more things to do at max level.

Chris Edgar

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Feb 10, 2013, 12:02:08 PM2/10/13
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I have some other ideas as well.  "Company sponsored events, like tournaments using the arena system, maybe having a way for the game to recognize a particular gun type (if enoguh people wake wall makers, and are able to lable them as wall makers, then the game can keep track of this and have an NPC ask you to show it, I.E. right click and press a "show" button, the requested weapon type).
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