Too hard to hit enemies.

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Polymorph

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Jan 27, 2013, 10:36:25 PM1/27/13
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I've been attempting to play this game for the last hour and I find it an infuriating grindfest because to even destroy one enemy (which is probably been replaced by two from a nearby station in the time it takes) it takes a couple minutes and some lucky shots to penetrate the wall of spam their fleet will inevitably bring down upon me. I haven't really had a chance to figure out the game mechanics in depth so I apologize if this is already how it's supposed to work but couldn't you have it so that instead of both projectiles being destroyed when they come into contact with each other, they both subtract their damage from each other and destroy themselves when their damage is 0? Or have NPCs tend to spread out more so that the wall of death never happens?

Evolutionary Games

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Jan 28, 2013, 11:18:25 AM1/28/13
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Hiya Polymorph, thanks for the feedback. We've had some vastly different views of the game's difficulty. Some have suggested it is too easy at low levels. Are you spending your mod points? Gunnery and Weapon Cooldown to make your weapons hit much harder. Are you strafing and teleporting out when things get too nasty? Are you doing multi-player or single-player? Multi-player is significantly harder by design to encourage joining a squadron. Also, the spawns are randomized so sometimes you will encounter a dense fleet of enemies that is all elites and just too hard to take out. Avoid those and come back later.

Also, your post made me go look at the projectile collision code. Two projectiles that collide subtracting damage from each other is how it is supposed to work (exactly what you suggested). But currently the player projectile damage is subtracted from enemy projectile damage, but then the player projectile is instantly destroyed. However, the enemy projectile will still live if its damage is greater than 0. So that is a small advantage to the enemies overall. I will include that fix in the patch I send out tonight. Thanks for finding that. ;) 

Polymorph

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Jan 29, 2013, 2:36:25 AM1/29/13
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Just played it again and I have to say you nailed the difficulty on the head with that patch. It's neither too difficult nor too hard, and the only times I'm dying now are when I get surrounded by enemies, and with my 4k+ damage I can keep up a defensive spread against some of the spammiest groups out there, although against that much it's all I can do (which is why I don't rush into those kinds of situations but I was testing). But better than taking that 4k+ damage ship into Cygnus alpha and not being able to land a hit.

Evolutionary Games

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Jan 29, 2013, 8:50:57 AM1/29/13
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Sounds good. Thanks for finding that error in the collision code. ;)
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