Genny
p.s. <GASP> Yes, she did respond to an e-mail on the forum!
In the "real world" we don't have spaceships flying around all over
the place, or else we probably would be scanning the heavens for
intruders... especially if we knew there were other systems out there
just waiting to attack us. So yes, I'd think that colonies (and
certainly PCs) would be likely to have a defensive telescope survey set up.
What other thoughts does everyone have?
Davin
Seems to me that the easiest and most cost-effective 'real' way to watch your own system for scouts would be precisely the way we already do... put something out there looking for it. I think if the chance to find a scouted ship was dependant on SSD, rather than a just flat per-ship check, it might balance out this issue a bit... If I throw a thousand flies into a system on scout, there are probably a thousand pebbles to be hiding behind. If I throw in 50 battleships, there's only so many planets and moons in a system, I'd think, before you start casting a shadow, so to speak. A 20 SSD ship is alot easier to spot than a 1 SSD ship, no matter how many of them there are out there... or so it would seem to me. |
I'd think tying the penalty cutoff points to the engine-size cutoff points might be a good idea; this would carry the added benefit of allowing 'stealth technology' to improve as your ship's tech goes up, allowing a (slightly) larger ship to pass undetected (or to attempt to do so with fewer penalties). |