I am not sure I am following your logic here - If the guy wants to
rampage your systems one after the other, he can do it regardless of
whether or not he knows he is in your Home System. You imply that the
attacker has all of the advantages, but I am not sure what those are.
Having been the attacker (more often than not) I know that there are
very little advantages. Yes - the defender does not know where I will
strike next - but he has the ability to build a lot of "static"
defenses cheaply and make any attack expensive.
Attacking fleets are slow if they have any heavy ships with them - and
they have to have heavy ships if they are going to take down a
production center. So you waste 3-4 turns building the fleet and 3-4
turns getting it together and in striking range. Scouts may or may
not tell you what you are in store for, so you have to attack blind
most of the time. If you get hurt, you have to arrange for a deep
space repair and resupply. Meanwhile the defender can build more
"cheap" defenses, and he has less distance to travel in order to
reenforce.
What advantages are you seeing? Maybe I need to change my style!!!
> > fg- Hide quoted text -
>
> - Show quoted text -