I have had a change of heart. There should be two ways to know if an empire dies. One is the radical change in colony and PC counts at the top of your report. Or, if you're sitting in one of their systems and the system status changes. Ex: Colony to undeveloped, or PC to colony.
Unless the dying empire requests it, (Ex: Empire A states I am dying, being destroyed by Empire B.) then there should be no galactac wide broadcast.
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On Sun 09/03/22 14:16 , Genny White sent:
From my own personal stance, I think the death of an empire should only be announced to the one doing the round it dies. This gives that empire a free round to move and grab all the newly un-claimed land in that empire that's within their grasp, and adds another facet to the pre-assault phase of the planning for killing an empire. On the other hand, I personally know that I don't regularly compare scout reports from turn to turn, and I imagine the 'average user' (once things go live) will keep every turn ever immediately on hand and reference them every turn for discrepancies. To resolve this, I think that the turn AFTER an empire's death, people who've got scouts in previously occupied systems should recieve a short "Empire B has been destroyed, it's colonies have collapsed into ruin" message. This would reward the guys who're keeping tabs on their neighbors without cutting into the immediate winnings of the destroying empire. Global announcements for empire destruction, however, I'd argue against; Empire A may not have been very active in his scouting, and recieving a report that Empire X is dying wouldn't make much sense if they've never even heard of Empire X. Just from the point of view of a relative 'newbie' this seems ideal for everybody (except the dead guy) while allowing for a little bit of user error/laziness, which the internet is well known to be rife with. |