We're planning some changes in the robot system...
First of all, we're going to quit using robots for dropped positions
altogether. We haven't yet decided what we're going to DO with
those dropped positions, though.
Secondly, if the robots are only going to be used for solo games, then I
can make them less defensive-oriented and at least a little more
aggressive. That takes programming time, though, and I don't have lots to
spare these days, so it'll probably come slowly. Given that they'll
only be used for direct personal competition, I don't see much point in
giving them a slider. They should probably be as good as they're
able, given the resources at their disposal. One day we may be able
to add random "personalities", but if so that'll be well into
the future.
Thirdly, I don't know what to do about the "suggested moves"
option in general. I don't really want people playing robot-logic
in a human game by just continually copying suggested orders - I really
want them doing their own thing. But so many people these days are
just relying on the suggested orders because they don't have time to do
their own turns, and I don't much like that. I don't know how to
approach that problem.