Multiple Undo/Redo is a way to speed up the process. Instead of hitting the Undo or Redo button multiple times, you can select any number of them at a time. You then just wait while the software goes through the process of undoing or redoing each step.
Agreed, it makes undo incredibly frustrating, and means i have to hit undo an unreasonable amount of times, especially if i am selecting my way into a nested autolayout. i just had to hit undo 8 times to undo an action i did to a complex component because i needed to select thru 7 nested autolayouts in order to get to the last action i just did. SELECTION IS NOT AN ACTION
I just starting using Figma a few days ago, and this is one thing I found super frustrating. I found my self undoing multiple times because of selections. Specially in prototyping, when the majority of my selections was to view interactions, and having to undo about a dozen times just to undo one actual edit. It would be great if we had an option to not include selections in undo.
NB: There are a few things to note however. While the undo command usually undoes the last file operation, it will not always be the operation you are expecting. Sometimes the last operation does not make it into the undo buffer, making it undo a different operation from what you were expecting. For example, if there are multiple file operations happening at the same time, they are added to the undo buffer in they order that they complete, not the order in which they were initiated. Also, some operations cannot be undone like permanent deletions, those from the command-line, etc.
I've been caught out on multiple occasions (granted its technically my fault) where I've needed to undo a number of changes (be it in photoshop or whatever else) to be hit by a greyed out undo button - no further history available. I don't know about you, but potentially losing a lot of work because of this limitation results in a terrible user experience.
Using the Undo option from the Edit menu can be time-consuming, especially if you need to undo multiple actions. Fortunately, FL Studio 20 Mac provides a shortcut for the Undo feature. To undo an action using the shortcut, simply press Command + Z on your keyboard. This will instantly undo the last action that you performed.
It is important to note that the Undo feature in FL Studio 20 Mac only allows you to undo the last action that you performed. If you need to undo multiple actions, you will need to use the shortcut multiple times or access the Undo option from the Edit menu.
By using these advanced undo options in FL Studio 20 on Mac, you can save time and work more efficiently. Remember to take advantage of the undo history and multiple undos to undo multiple actions at once and get back to your previous state quickly.
undoing in FL Studio 20 on Mac is a straightforward process. The software offers multiple undo options, including the standard Ctrl+Z and Ctrl+Alt+Z shortcuts. Additionally, FL Studio 20 provides an alternate undo mode that allows users to undo as much as they want, rather than being limited to a set number of undo levels.
To undo or redo individual steps or multiple steps at once, use the History panel. Apply steps from the History panel to the same object or to a different object in the document. However, you cannot rearrange the order of steps in the History panel. The History panel is a record of steps in the order in which they are performed.
To undo multiple steps at once, drag the slider to point to any step, or click to the left of a step along the path of the slider. The slider scrolls automatically to that step, undoing all subsequent steps as it scrolls.
Instead, I have to use the two-step process of first clicking the object to select it, then clicking it again and dragging it around the canvas. That one screwed me a few times, since undo has no affect on moving the canvas.
I create several elements using the ACAPI_Element_Create function in a "for" loop. After that, I'm trying to undo it (using ctrl+z) and right now it undo each element one by one (For example, if I create ten elements in my function and I want to undo it, I have to press ctrl+z ten times).
Kbird - a drop down menu would be great! Or even just a simple dialog box somewhere telling you what command it is currently undoing when you hit Ctrl-Z. As it stands now its a crap shoot - sometimes I over undo which is really irritating. I have all of my folders on my hard drive as I thought that might be the issue. I have plenty of space on the drive as well. Ill try calling tech support and report back.
The lack of a proper CTRL + Z of everything is a big turn-off particularly for novices. When I train people, they beg studio managers to rather use Rhino. It is really perplexing why after almost 30 years there is no proper undo.
Ctrl + y (or _) pastes what's in the buffer. The buffer gets filled by things like Ctrl + w. You can paste it in different places multiple times, so it's not an "undo". Ctrl + / is undo, and you can execute it multiple times to undo every consecutive previous action.
Git revert is a powerful command that can be used to undo multiple commits at once. It creates a new commit that undoes the changes introduced by one or more previous commits. This is useful in situations where you want to remove a set of changes from your project history without losing any of the other work that has been done since then.
In summary, reverting multiple commits in Git is straightforward with the `git revert` command. You can specify a range of commits or individual commit hashes to undo changes introduced by multiple commits.
In this tutorial, we covered how to revert multiple commits in Git using the git revert command. We learned that git revert is a safe way to undo changes and that it creates a new commit to record the reversion.
When I started out with Blender I often find myself making mistakes. There were many times in a row where I had to go back by using Blenders undo and history. Yet I often found myself stuck with too few undo steps. Much later I dove into this problem and much later still, I decided to share what I learned in the hopes to help others so that they won't remake my mistakes.
In conclusion, the Undo and Redo buttons are the ultimate lifesavers in Excel. You can now effortlessly undo or redo multiple actions at once, revolutionizing your data management and saving you precious time. Microsoft Excel empowers you to work smarter and more efficiently, and with the right knowledge, you can truly make it work for you. So, go ahead and harness the power of undo and redo to master Excel like a pro!
This constantly causes me issue when I am using VSCodeVim. Sometimes, I forgotthat I hit a number like 100. Then, I just went ahead to insert mode and type.(100iloveESC) After escape, the text I typed got reinputted 100times. Then, I need to wait for it to finish rendering. Even if I hit undo u,it has to finish the repetition completely before it can undo.
In this example, u undoes all eleven times of macro. However, the control-zundoes only one time of the macro. Now imagine what happens if you hitcontrol-z, and then hit u? Is it going to redo the undone macro? If so, whatis the meaning of undo if the behavior is redo? If not, is our buffer being putinto a unpredictable state? This behavior is extremely confusing. My code filehas definitely be put in some state that is broken and unrecoverable.
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