I have been trying to download Xcode 13.1 on the new 16" MacBook pro-2021, with iOS Monterey and it keeps getting stuck at the very end. I have tried restarting and redownloading it on my computer, but it keeps getting stuck. Is anyone else having this issue? There should be no reason that Xcode won't run on the new M1 Pro chips, so I am wondering if it is an issue with iOS Monterey.
Looks like it's downloading VERY slowly and the progress within the App Store application doesn't match the progress of the Xcode.app progress wheel in from Finder in the Applications folder. It's been downloading/updating for 6 hours...almost done.
So this has become absurd. I have a 2016 MacBook Pro and a 2014 Mac mini that have been downloading and "installing" Xcode now for 3 days. They all get stuck during the final install. For days. I can't even stop it and delete it. I have tried safe mode, rebooting, deleting the app from the application folder, and nothing works. Both machines are slowed to a crawl. About about ready to wipe the MacBook Pro and reinstall Monterey but I'd like to avoid that.
This is what I think after skimming through the Xcode Support page, -> think that when you look at the requirements for the Xcode 13.1 or .2 the macOS Monterey has not really been included, the osverifications persist from macOS Big Sur to the later version. Just a first patch for macOS Monterey has been released and its evena minor patch, ie 12.0.1. So I think that apple are yet to release a version of Monterey compatible with Xcode
same exact problem using a 2021 14 inch m1 pro. Tried to use app store to update xcode to 13.2.1 or something, and now it's stuck "installing" in launchpad. I tried deleted the xcode app and also Alt and clicking X, then shutting down, but cannot get it to stop trying to install. In AppStore in xcode page there's a spinning circle but no stop button in the middle.
have run into the very same issue... MBP 13inch 2020 with M1 and 12.2 freshly installed. First Xcode didn't get installed at all off the App Store but with the downloaded xip it worked - however uploading to App Store Connect never finishes. I've also tried to only export and upload via Transporter. Interestingly enough this works but results in "Invalid Binary" errors in TestFlight. This whole mess renders my complete dev workflow effin useless.... ?
For anyone who's like me been searching for a way out of this absurd situation. The solution is to force quit the 'installed' process from the activity monitor. It's a root process and only quitting it won't work, you have to force quit it.
It's insane that this is an official Apple product (their main development platform) and it's bugged at the very early stage of installation (bugging your whole system in the process, by pegging the CPU cores endlessly). Oh and mind you this is on the latest 14" M1 Pro MacBook Pro (again, their own hardware) with the latest version of Monterey at the time of writing this comment.
UPDATE: after going through this whole process, if you want to redownload Xcode from the App Store (I did try it) you can, and the spinning wheel was there again. But this time it resolved after a few minutes and the application was successfully installed. But I purposely tried to keep the laptop awake the whole time. I think if your laptop goes to sleep in the middle of this process, it causes the installer to bug and spin indefinitely.
3: Use Activity Monitor to cancel the pending install process (Force Quit) note this will automatically delete the downloaded Xcode file from the App store so open the copped file to confirm if it Xcode before (Force Quit)
After updating to Xcode 15 and macOS Sonoma, there is not an option to download an iOS 14 simulator. My app's minimum deployment target is iOS 14. How can I test that my app is functioning correctly on iOS 14 devices if I cannot download the appropriate simulator? Any ideas for a workaround? Thank you in advance!
So it looks like you can do on-device debugging, but not use the Simulator. I doubt you have every iOS 14 device so it's not a great help. Maybe you'll have to download a version of Xcode that the Simulator is available for?
I am having the exact same issue. And after trying to manually install the runtime, based on the errors I got I think the iOS 14.5 simulator runtime is just not compatible with macOS Sonoma. Out in the wild a quite large percentage of our user base is using iOS 14 and we just can't drop the iOS 14 support. I am really hoping that an update will fix this soon as iOS 14.5 is still a pretty recent version of iOS to just drop support out of the blue like that.
The release notes seem to only list the newest version that Xcode 15 support. You can download simulator SDKs back to iOS 15.0, but it doesn't seem to support < 15.0, or at least I can't figure out how to download it. You can download the available ones from the Settings/Platforms tab, + in lower left, choose iOS. Then you get a list of simulator runtimes to install. The oldest is iOS 15.0.
hopefully, someone responsible for the development of xcode will wake up and actually provide this support sometime soon.ideally, i'm sure most developers want to adopt new technologies to gain the benefits thereof, but apple makes it difficult by not seeming to realize that in the real world, we have to also still support users on older devices. many of us don't have an extensive collection of old hardware laying around, nor the time to curate a stable of old devices running older os versions (which it is often impossible to downgrade to). for this reason, sim support is critical.
So according to Apple's docs, Xcode 15.1 will only run on macOS 13.5, and iOS 14 simulators will only run before macOS 13.3.99. This two requirements are in conflict. Yet, Apple's Xcode support page (which doesn't list Xcode 15.1 yet at all) lists it's possible at least in the Xcode 15.1beta.
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