Automobilista 2 Videos

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Carmelina Olden

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Aug 5, 2024, 6:26:11 AM8/5/24
to gaibumidna
Someof you may be familiar with Reiza Studios' gMotor- based effort (think rFactor) from a couple years back.

It was a known fact that the team was developing a new hardcore sim, but very little was actually known about it - until now:






I'm going to go all Ovdrone on this and call it: H Y P E !



This is a sim racer's wet dream! A title that does so many things right, but one has been held back by an old graphics engine is finally getting the upgrade it so deserves!



Many regard AMS 'as the perfect sim', but with the caveat that it's missing rain and VR. From December onwards, not anymore. Why this is such a big piece of news is Reiza's track record in delivering quality content and actually listening to their fans.



They may not always make the deadlines they plan to hit, but when it happens, one can be sure the content is as polished as it could be. This, combined with their general friendly attitude towards fans and loyal customers, is what earns them a considerable amount of goodwill and is also the reason for the hype.

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Interview on Race Department: -part-1.168990/



And here's a little video of AMS I did a couple years back, showcasing the Formula 1 content in the sim. A 2017 F1 car has since been added to the roster.




Perhaps as with the gMotor engine before it's a static version of the engine that SMS have progressed upon since... Either way its no bad thing, when PCars2 is doing everything right its maybe the most complete title out there, it just isn't doing everything completely right all of the time (I love it still though)


Looks amazing. Hope the driving dynamics are great and realistic. Might give it a go. For competitive online racing I'm too invested with iRacing (with a racing team as well), so probably no full switch.


I've decided to give Automobilista 2 a go. And OH MY GOD... the most fun I've had since 20 years. I'm playing in VR late 80s / early 90s F1 cars at historic circuits like Jacaperagua, early nineties version of Imola, early 80s Sao Paulo, Osterrichring, Kyalami, Adelaide etc. Absolutely fantastic action!!! That tracks are really flowing and fast - totally different from current F1 tracks. They will also have Estoril and in DLC old Hockenheim, old Silverstone (along with the new ones). The old videos where you see F1 cars coming out of Tosa and gunning it out of the corner with the rear end stepping out - the same action is present in this. I'm really digging this right now. You get to race on tracks that not commonly seen in other simulators. They recently also acquired rights for old Lotus, McLaren and Brabham F1 cars.


1080 Ti here and rain was running fine in VR at Donington (yes, rain at Donington ). Nvidia and AMD are expected to release new graphics cards in autumn, so if you need an upgrade those might be a good step up. Probably smth like an RTX 3060 could give similar performance to 1080 Ti. I'm looking forward to RTX 3080/3080 Ti myself.


So almost one year later, the netcode is still... it needs to be worked on, let's leave it there, BUT if you mainly race in single player, don't mind unlicensed F1 cars or interested in obscure South American (or British, sorry ) circuits or machines, I think it's slowly becoming a solid base for that.


Reiza have just released the Brabham BT46B for AMS2, it's a pretty interesting beast, if you keep the revs up and let the fan do its job, it has massive downforce, but slow sections are another story.


Never liked PCARS, but I find myself enjoying AMS2 more and more, especially in the last few months. I think Reiza is finally getting there with the FFB and car behavior. I'm not gonna say it doesn't have issues, because it's still nowhere near as polished as the competition, but for some offline fun it's pretty great.


And there lies another issue. I run rF2 events over at RaceDepartment, together with a rally league there. And I am a steward at a Norwegian iRacing championship (supported by the Norwegian car racing federation). If I'm doing offline racing, I am doing career stuff, often more arcade-ish, like F1 2020, WRC-games (if they had managed to get the rules right for once...), or management stuff.


FYI: Automobilista 2 v1.3.0 has just got released and - especially if you didn't like how the cars handled in it before - I'd highly recommend giving it another shot, because I feel this build is a big milestone for the title. Reiza has found some major bugs in the differential and tyre models of the engine and managed to fix them, so the cars behave significantly more consistently and predictably than before. I'd say this is the first version when they completely got rid of that "PCARS2 aftertaste".


Also heard good things about changes to the physics/handling in the latest patches... Not driven it in a while as i have tried to concentrate on f3 in iRacing lately, and i just can't put in the hours i want to drive all the sims so i tend to concentrate on one for a while before changing it up a bit


I've been playing it since the closed beta stage, and I do think that the latest revised tyre physics are a significant improvement. Still, the differential model is quite different from other sims and it has a much more significant impact on how the various cars handle. In general, I have to be much more careful with both the throttle and brake input compared to what I'm used to. Which isn't necessarily a bad thing, but it drives different compared to the likes of AC or RaceRoom.


I very rarely post here probably first time, but Sim Racing is definitely a lot of fun and AMS2 keeps improving with every update since I managed to put my hands on it a the end of 2020.

I used to race in a league in PCars 2 but we decided to switch to ams2 and certainly had paid off

I also enjoy driving Rfactor 2 but I have not a group to race with and also Assetto Corsa feels great as a sim but I didn't find the interface to be friendly enough at least to my liking

Discord has plenty of dedicated leagues and it would be great some day to spare some track time with some of you people


Einige der nderungen, ber die das ausfhrliche Protokoll weiter unten eingesehen werden kann, erfordern ein Zurcksetzen der Einstellungen auf die Defaultwerte bei einigen Fahrzeugen. Dafr ist es jedoch nicht notwendig den Automobilista 2-Settings-Ordner zu lschen.


Zusammen mit den neuen Versionen gibt es zwei ausfhrliche Gameplayvideos. Darin werden die jngsten Entwicklungsfortschritte zum Beispiel in Spa unter wechselnden Witterungsbedingungen und Multiclass-Rennen mit nicht weniger als 24 KI-Fahrzeugen (klassische Tourenwagen der 70er- und 80er-Jahre, moderne GT3-Fahrzeuge und 600 PS starke Prototypen) auf der gerade einmal 2 Kilometer langen Strecke Velopark demonstriert.


PHYSICS

-Further driveline adjustments and fine tuning, fixing issues with clutch slipping in upshifts with some cars

-Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches

-Fixed bug with F-Retro wet tires breaking physics

-Fixed bug with F-Ultimate slicks breaking physics if driven on wet

-Adjusted default gear ratios for M1 Procar, Group A cars


AI

-Further improvements to AI lateral weaving/abruptness of movement

-Added new improvements to AI behaviour when it predicts its going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)

-Further general A performance callibration


TRACKS

-Spa: various fixes for lodding pop-ups, further optimization

-Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting and reflections from transparent face

-Interlagos Historic: Added startlights; removed shadow casting from transparent fences

-Oulton Park: Added missing track lights

-Curitiba: Adjusted HUD map zoom

-Curvelo: Adjusted render mesh to match updated physical noise


UI and HUD

-Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen

-Lobbies now always use descending order when sorting lobbies by player

-Custom even screens now display full vehicle name instead of abbreviated version

-Fixed English label on FFB GAIN INCREASE mapping

-Added GT1 HUD icon


AI

-Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently

-Fixed bug causing AI simulated times to fluctuate widely

-fixed issue where AIs would brake without reason on pit entry or exit

-Further general AI performance callibration for throttle and brake application, tire rolling resistance and drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A and Procar)

-Increased AI speed on wet tracks while running slicks

-Slightly increased AI aggression scalars per vehicle

-Further reduced AI jerkiness in lateral movement

-Reduced AI brake distance offsets

-Fine tuned AI brake performance

-Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)

-Slightly reduced AI quali performance and improvedp practice performance (all cars)


TRACKS

-Updated weather probability ratios (a bit less rain generally)

-Spa: Extensive art and performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree and treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits

-Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase

-Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions

-Curitiba: Further road mesh noise revisions

-Curvelo: Reduced road mesh noise

-Guapore: Reduced road mesh noise

-Ibarra: Updated trackside cams for reverse layout

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