Re: Michaelsoft Game Menu Download Full Version

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Emelina Gilpin

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Jul 17, 2024, 9:33:10 AM7/17/24
to gagthovapho

P.E. Noire is a point-and-click adventure game set in Sunnyside Elementary School. You're a Hall Monitor! Help your fellow students and get the riff-raff in line, because the halls of this school are crawling with shady characters.

Ok, concept and art was great, and so was the gameplay I guess, but thing is... The code isn't. The program is called "Made in Gamemaker Studio 2" and the installer says so aswell, which is quite confusing. I thought I was installing a framework or something, leading me to store it in a folder called "MiGM" (Made in Game Maker), which I will definitely forget forcing me to reinstall the game if I ever feel like playing it again.

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Additionally, despite being windowed, it locks my mouse into the window; I can't move it out to do anything else - even just moving the game window - unless I press the start button or use alt + tab. Interestingly, the mouse is not locked during the opening scene of the game, despite already being locked on the main menu.

Interesting aspect of the game's strange mouse behaviour; if I start it from the executable directly (which is my only choice considering I declined the start menu shortcut since, y'know, I thought it was a framework), it usually (but not always) starts with the game minimised, which interestingly locks my mouse onto what seems to be a single, nonexistent pixel on the screen until I alt + tab into the game window. (The top left corner of the game's window, maybe?)

Also, I wasn't able to finish the game because I clicked the quarters in my inventory and an error occured, crashing the program and deleting my progress. This is a bug that is reproduced everytime I click the quarters in my inventory. It seems there is unfinished code for interacting with them, or something like that. (Update: turns out the quarters aren't the issue, the issue is clicking any part of the inventory that doesn't contain an item. This is a HUGE issue. It means I have to be careful whenever I interact with the inventory. Plus, Gilbert may lead people to believe they should just drag the quarters onto him like a normal item.)

Aditionally, during the initial dialogue, switching scenes with the arrow on the left or the subsequent arrow on the right will not only switch scenes, but also register that you clicked a dialogue option, which on it's own is a janky system that for some reason hides your mouse.

I believe I somehow made it glitch by obtaining the recorder too early so I couldn't finish it. But it is a very well made short game that has a really beautiful art design and a concept overall. Congratulations on such a brilliant game!

This game was super cute and fun! I love the art style and the dialogue, the concept was very enjoyable. It was a bit glitchy for some reason, but overall it was a fun experience. Definitely gonna recommend it to my friends! Can't wait to see more from you!! :)

Downloadable version crashes after 5-10 minutes of play on windows 10, so I had to come back and play the web version. Cool game, I like the concept and the writing is very cute. Presentation is REALLY nice, like proper professional game nice. Gonna check out the rest of your library.

I was a little disappointed that there wasn't a puzzle to put the tape recorder together, and that my idea of having the PE coach break open the games machine didn't even have a line rejecting the solution. I suppose if it was a bigger game you could have added combining stuff in the inventory and all that.

Fun game! It would've been fun if the whistle made a whistle sound when you tried to use it on anything though... And if you do it too many times, the principal gets mad at you for causing a disturbance, and you get a game over screen. (just an idea)

What was the froggo pencil for? Besides making me want one! I confess I wrecked my brain a bit to finish it, but I absolutely love it! Recorded it for the channel and the whole nihilistic talk and society critique was on point!

even tho your comment is 15 hours old and I'm pretty sure you've already figured it out, give the kid outside his sock back, and take his toy. give the sad girl out a front a chewed pencil, by getting the pencil from your locker and giving it to the kid outside the cafeteria. the sad girl gives you the net for the chewed pencil. drop the toy into the corrosive mac and cheese, leaving only the batteries in the mac and cheese. then, use the corrosion proof net to scoop them out.

There are two pencils: the mechanical frog one, and the one found in your locker. First, you have to give the one in your locker to Bimble, who will then chew on it and give it back to you. You have to give this chewed-on pencil to Tatum.

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