I'm interested to know what is the current state of Vray development in Gaffer, if any. I see some references to it being a goal to support some day. I'd be up for contributing or starting to add some support.Our pipeline is built on 3ds Max (Windows only, so would need to work along with Alex Fuller and his fork) and Vray Standalone for Linux. Kind of an odd setup but it's working well for our small projects.
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Hi Eric,We don't have any plans to add VRay support at Image Engine, but we'd love to see the contribution if someone else is up for taking it on. I think one of the VRay developers expressed interest a year or two ago, but that was in the midst of Siggraph, so I imagine he had other priorities when he got back to his desk... if you have a good support line with Chaos Group, it might be worth reaching out to see if they'd be interested in helping you out on that front.The one thing to bear in mind is that we're in the midst of a Renderer API overhaul. GafferArnold and GafferAppleseed are already transitioned to the new API, but GafferRenderMan is lagging behind for now. So if you need a source of inspiration, take a look at one of the first two.Other than that, we're always watching the list here and can provide advice on general approach or implementation. We'd just have a bit of a struggle coding or testing since we don't have any VRay licenses at IE.Cheers,Andrew
On 19 September 2017 at 06:29, Eric Mehl <eric...@gmail.com> wrote:
I'm interested to know what is the current state of Vray development in Gaffer, if any. I see some references to it being a goal to support some day. I'd be up for contributing or starting to add some support.Our pipeline is built on 3ds Max (Windows only, so would need to work along with Alex Fuller and his fork) and Vray Standalone for Linux. Kind of an odd setup but it's working well for our small projects.
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