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Hello,
Has anyone here successfully made a ramp node for Arnold? It's rather difficult to shade OpenVDB's without them :) I managed to get all the Maya nodes into Gaffer, but the UI's are missing (as per previous discussion).
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Hi Stefan,
This is one where I don't have a great answer I'm afraid. We're taking a slightly longer view and planning to use an OSL ColorSpline shader for this rather than rely on the MtoA shaders too heavily. This is partly because we hope to use OSL everywhere one day, and partly because we've already done the work to build the UI on the OSL side of things. You can check out the UI by creating a ColorSpline shader from the /OSL/Shader/Pattern/ColorSpline menu (and if you ask Solid Angle really nicely, you might even be able to use it)...