Hello,
Using this topic to avoid creating a new one and polluting the group.
" [...] In Gaffer, you'd assign a shader to a location, via a ShaderAssigment node and a Filter. This would be the same for any shader, not just aiAtmosphereVolume. However, for that shader specifically, Gaffer needs some way of knowing the location in question contains a volume rather than a mesh, which you can accomplish using an ArnoldAttributes node, filtered to the same location, enabling the Volume Step Size plug, and setting it to some non-zero value. [... ]."
This is exactly what I am trying to do, assigning the vol shader to a cube, so to have a RenderPass "Haze_Vol" containing only that cube with everything else in Matte/flat black. But I am not able to succeed.
Therefore the question: Is it still possible to assign an AtmosphereVolume shader to a primitive (eg. a cube)?
Or - since the existance of the node "ArnoldAtmosphere" - the AtmosphericVolume shader assignment is deprecated?
Thank you in advance for your always Valuable help!
Riccardo