Some trackEvent() calls not being sent to server

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joeljohn...@gmail.com

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Jul 19, 2013, 11:55:29 AM7/19/13
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Hello!

I'm using ga-for-flash for a game that I'm working on, and I happen to notice (with the visualDebug on) that if I was to send a bunch of trackEvent calls together, I will need to wait till they're all confirmed as sent, before I send any more.
If I happen to keep making trackEvent calls, the component ignores many of them, and only sends 2 or 3. However, if I wait for a while.. and then send sometihng like 6-7 calls together again, and continue to wait, all 6-7 go through.

It's like as if every time I make a trackEvent call, it resets some sort of buffer and only sends the more recent events. Does anyone know why this is happening? 
I'm using the downloadable version of 1.0.1.319.

Regards,
Joel.
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