Hi,
I have a question about using more than 8 (in my case) of textures
from a shader. Since there have been recent changes in
<code>RenderDevice::setTexture()</code>, which is where I get a
GL_INVAID_OPERATION for my nineth texture I thought I'd upgrade to the
current CVS head before asking that question.
Since that is a slightly painful and manual process I wonder if the
G3D team would consider applying my more useful local additions to the
repository. That would certainly be great for me the next time that I
have pull your upstream changes.
I thought the items in the subject were a good start, so I've made a
patch for you to consider. Here it is:
http://tinyurl.com/g3d-patch2
Thanks for your time and consideration.
Best,
Andrew