Your correct, it runs a GX system which is supposed to be similar but
not compatible to openGL. There have been some attempts in the
homebrew community to make a wrapper/translator but not much action
lately.
I'm just trying to become reacquainted with c++ and this library is
where I want to focus my energy. I've been learning straight openGL
and I really don't want to reinvent the wheel.
- -:{3dnoob}:- -
PS. RE: fanboi, blah blah, My main concern is cross compatibility, I
have a mac, I have a wii and I can say this, with little reason to
doubt myself, you have a small penis. Ok, that last one may be a low
blow but seriously, chill on the self-important rhetoric.
On Oct 23, 8:10 pm, "M. Ryan" <
0rr...@gmail.com> wrote:
> As far as I can remember, the Wii uses its own proprietary library for the
> backend so OpenGL, which G3D runs on, won't work unless you wrap it (which
> would take some serious work).
>
> My advice, Learn C++, take classes, learn up on data structures, ditch
> MacOSX as soon as humanly possible, and THEN try to make a game. Don't even
> think of games on consoles until you become much more advanced, or use the
> XNA framework and C# to make games on the XBox 360.
>
> Although if I'm right about this, and I have little reason to doubt myself,
> seeing as you mention the Wii specifically and use MacOSX, you are a die
> hard fanboy for both systems respectively and will scoff at my suggestion to
> make games for the 360 using XNA. I am saying this to save you alot of
> grief. *Start small* and* learn* so you can at least say you looked before