G3D is Great

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Morgan McGuire

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Nov 12, 2009, 9:29:38 AM11/12/09
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OS X is a 64-bit OS, but we compile in 32-bit mode there so we are testing intel 32 on unix.

I changed the subject line because I got sick of seeing "dead" in my inbox.

-m

On Wed, Nov 11, 2009 at 11:47 PM, corey taylor <corey....@gmail.com> wrote:
I have this on my list to test myself before release.  We are all using 64-bit environments at this point on Linux, so I don't usually build 32-bit anymore.
 
The logs aren't very helpful since they don't show the state of local variables, just the breakpoint being caught by a debugger.
 
corey

On Tue, Nov 10, 2009 at 2:09 PM, Lethal Boy <l3t...@gmail.com> wrote:
Debug :
http://pb.ueberl33t.net/pastebin/?ODI2NT
Ignore:
http://pb.ueberl33t.net/pastebin/?ZTJiM2

i hope thats helpful :)


On Tue, Nov 10, 2009 at 6:09 PM, corey taylor <corey....@gmail.com> wrote:

You need to be running under a debugger.  You should be able to find the testd executable under temp/.

corey

On Nov 10, 2009 12:14 PM, "Lethal Boy" <l3t...@gmail.com> wrote:

On Tue, Nov 10, 2009 at 6:04 AM, corey taylor <corey....@gmail.com> wrote: > > That is an erro...




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Morgan McGuire

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Nov 12, 2009, 9:30:12 AM11/12/09
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can you post the result of

ls -al

in that directory?

On Thu, Nov 12, 2009 at 6:52 AM, Lethal Boy <l3t...@gmail.com> wrote:
so i downloaded version 8 and couldnt build it

[dude@E-TUX G3D]$ chmod +x buildg3d                                                              
[dude@E-TUX G3D]$ ./buildg3d all
: No such file or directory 

On Thu, Nov 12, 2009 at 10:47 AM, Pete <pe...@theridouts.co.uk> wrote:

As i understand it 7.01 is the current stable version.
Is there a particular feature you need that isn't in the stable
release? If not, you could just download the stable release from
source-forge and I imagine your problems will be solved. The CVS head,
by it's very nature, is going to be unstable.

On Nov 12, 10:07 am, Lethal Boy <l3th...@gmail.com> wrote:
> which means ? i wont be able to get G3D compiled ? :(
>
> btw , it used to work the first day i pulled it from cvs , next day it didnt
>
> On Thu, Nov 12, 2009 at 4:47 AM, corey taylor <corey.tay...@gmail.com>wrote:
>
>
>
> > I have this on my list to test myself before release.  We are all using
> > 64-bit environments at this point on Linux, so I don't usually build 32-bit
> > anymore.
>
> > The logs aren't very helpful since they don't show the state of local
> > variables, just the breakpoint being caught by a debugger.
>
> > corey
>
> > On Tue, Nov 10, 2009 at 2:09 PM, Lethal Boy <l3th...@gmail.com> wrote:
>
> >> Debug :
> >>http://pb.ueberl33t.net/pastebin/?ODI2NT
> >> Ignore:
> >>http://pb.ueberl33t.net/pastebin/?ZTJiM2
>
> >> i hope thats helpful :)
>
> >> On Tue, Nov 10, 2009 at 6:09 PM, corey taylor <corey.tay...@gmail.com>wrote:
>
> >>> You need to be running under a debugger.  You should be able to find the
> >>> testd executable under temp/.
>
> >>> corey
>
> >>>  On Nov 10, 2009 12:14 PM, "Lethal Boy" <l3th...@gmail.com> wrote:
>
> >>>http://pb.ueberl33t.net/pastebin/?ZDNjNmafter choosing debug :)
>
> >>> On Tue, Nov 10, 2009 at 6:04 AM, corey taylor <corey.tay...@gmail.com>

> >>> wrote: > > That is an erro...
>
> >> --~--~---------~--~----~------------~-------~--~----~
>
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> >> "G3D Users" group.
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> >>http://groups.google.com/group/g3d-users?hl=en
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Lethal Boy

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Nov 12, 2009, 9:49:18 AM11/12/09
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sorry , i wanted to check if G3D was dead or what , you guys should deactivate the svn repo in SF , also trac , because it makes people think that G3D is dead or not being devloped anymore :)


ls -al
http://pb.ueberl33t.net/pastebin/?ZmU0OT

thanks :)

Morgan McGuire

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Nov 12, 2009, 9:55:07 AM11/12/09
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Your chmod of buildg3d didn't work according to that ls.

Try this again:
chmod a+x ./buildg3d
./buildg3d lib

> sorry , i wanted to check if G3D was dead or what , you guys should deactivate the svn

This is probably more than you wanted to know, but: we use SVN for prototyping and CVS for development.  Unfortunately SourceForge SVN doesn't allow us to set per-user checkin permissions like CVS does, so we can't really use it for main development unless we change our check in policy, and I like the policy. We're currently evaluating whether we want to switch to trac. (I think the answer is going to be...NO). I have my own servers and could host all of this stuff, but there's a lot of benefit for continuity and hacker-proofing by keeping it on SF.  For example, if someone else takes over the project some day it would be nice not to move the repository.

I put a note in SVN explaining that you should use CVS instead.  In general, I expect people to visit our homepage and not the SF page, and the homepage sends you in the right directions.

-m

Lethal Boy

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Nov 13, 2009, 4:05:20 AM11/13/09
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same issue :|

Morgan McGuire

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Nov 13, 2009, 9:53:24 AM11/13/09
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Send another ls -al.  If your buildg3d doesn't have the "x" flag on it, then your chmod is not working.  That might be because you don't have permission, in which case you should execute:

sudo chmod a+x buildg3d

It might also be because you don't have chmod in your path--does the chmod line fail?

-m

Lethal Boy

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Nov 13, 2009, 10:41:03 AM11/13/09
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iam pretty sure i have chmod in my PATH

also , iam sure it is excutable , this is version 8 we are talking about :)

-rwxr-xr-x  1 dude users 29275 2009-07-03 13:30 buildg3d

Morgan McGuire

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Nov 13, 2009, 11:00:10 AM11/13/09
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Then it must be that buildg3d is running correctly, but a program called from it is failing without printing a useful message.  Let's rule out icompile first.  Do this:

cd G3D.lib
icompile

It should build the G3D.lib library in the G3D/build/platform/lib directory.  If it doesn't, please post the error.

-m

Lethal Boy

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Nov 13, 2009, 11:27:59 AM11/13/09
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ok so icompile wasnt excutable , and i chmoded it but still same message

./icompile

: No such file or directory

:(

corey taylor

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Nov 13, 2009, 11:22:31 AM11/13/09
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If this is the error running G3D 8 beta 1 on linux, the issue is windows newlines in the script.  You will have to convert the scripts or use latest from cvs.

corey

On Nov 13, 2009 10:41 AM, "Lethal Boy" <l3t...@gmail.com> wrote:

iam pretty sure i have chmod in my PATH

also , iam sure it is excutable , this is version 8 we are talking about :)

-rwxr-xr-x  1 dude users 29275 2009-07-03 13:30 buildg3d

On Fri, Nov 13, 2009 at 2:53 PM, Morgan McGuire <morg...@gmail.com> wrote: > > Send another ls -...

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Lethal Boy

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Nov 13, 2009, 11:31:35 AM11/13/09
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you mean because windows end lines with /cr/lf ? maybe , that happens alot with php stuff :)

corey taylor

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Nov 13, 2009, 1:01:08 PM11/13/09
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I'm talking about the bash script buildg3d.  Search the list and you will find the discussion.

corey

On Nov 13, 2009 11:31 AM, "Lethal Boy" <l3t...@gmail.com> wrote:

you mean because windows end lines with /cr/lf ? maybe , that happens alot with php stuff :)

On Fri, Nov 13, 2009 at 4:22 PM, corey taylor <corey....@gmail.com> wrote:

> > If this is the error running G3D 8 beta 1 on linux, the issue is windows newlines in the script....

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Lethal Boy

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Nov 13, 2009, 5:17:42 PM11/13/09
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there is no buildg3d bash script , its python :\

please explain

corey taylor

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Nov 13, 2009, 5:39:37 PM11/13/09
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I meant how bash runs the script.  I'm not going to explain it, just a nasty little erroe due to the line endings.  Search the lists for details.

corey

On Nov 13, 2009 5:17 PM, "Lethal Boy" <l3t...@gmail.com> wrote:

there is no buildg3d bash script , its python :\

please explain

On Fri, Nov 13, 2009 at 6:01 PM, corey taylor <corey....@gmail.com> wrote:

> > I'm talking about the bash script buildg3d.  Search the list and you will find the discussion. >...

> > -- > > You received this message because you are subscribed to the Google Groups "G3D Users" gr...

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Lethal Boy

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Nov 13, 2009, 5:59:32 PM11/13/09
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alright , so this problem excisted beofre


http://groups.google.com/group/g3d-users/browse_thread/thread/9e93ad44a3f02f9f

anyway so i got dos2unix and proccessed both icompile and buildg3d and its working fine now :)

so i get this error :\

Compiling
source/GuiTextBox.cpp
source/GuiPane.cpp
/home/dude/Downloads/G3D/GLG3D.lib/source/GuiPane.cpp: In member function ‘G3D::GuiDropDownList* G3D::GuiPane::addDropDownList(const G3D::GuiText&, const G3D::Array<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, 10, 32u>&, const G3D::Pointer<int>&)’:
/home/dude/Downloads/G3D/GLG3D.lib/source/GuiPane.cpp:140: error: invalid conversion from ‘int’ to ‘const char*’
/home/dude/Downloads/G3D/GLG3D.lib/source/GuiPane.cpp:140: error:   initializing argument 1 of ‘G3D::GuiText::GuiText(const char*)’


Ivan Vodopiviz

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Nov 13, 2009, 9:36:37 PM11/13/09
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I can't help but notice that I always show up saying something like
"Oh, this happened to me..." and nine times out of ten I already
solved it. I'm sorry, I should pay more attention to this list :(
--
Iván Vodopiviz

Morgan McGuire

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Nov 13, 2009, 9:59:13 PM11/13/09
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I'd much rather people asked the same question over and over on the list than simply gave up and stopped using G3D because they were stuck on a silly build problem.

But what would be great is if we all start adding this stuff to the Wiki, maybe as a build or error FAQ. 

And I *promise* never to make a release of source files on a Windows machine ever again!

-m

Lethal Boy

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Nov 14, 2009, 3:05:31 AM11/14/09
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thanks guys for being patient with me so far :)

the good news is , this morning i tried the cvs again m and it ... WORKED :D

ofcourse by worked i mean compiled successfully \o/
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