FilmSettings::enabled caused crashes when set to false in recent times due to design changes to GApp.
To get most of the previous functionality of FilmSettings::enabled = false, you can now use FilmSettings::setEffectsEnabled() per-camera, either in your scene files, or programmatically.
We now make explicit in the documentation that we always allocate GApp::m_framebuffer and that is what we blit from if FilmSettings::effectsEnabled() is false.