Re: [G3D] "Framebuffer Example:" used a old Texture::createEmpty define?

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Morgan McGuire

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Apr 14, 2016, 5:14:28 PM4/14/16
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Thanks. I deleted that part of the documentation because there are now many examples in G3D of how to allocate framebuffers and textures. Unfortunately, there is a bug in the web server program that updates the documentation, so it won't appear on the web documentation until I can fix that as well.

-m


Prof. Morgan McGuire
Department of Computer Science
Williams College

On Thu, Apr 7, 2016 at 8:47 AM, Tetsuya Mishima <tetsuya...@gmail.com> wrote:
hi.

I got a compile error when use a sample code of Framebuffer Detailed Description.
http://g3d.cs.williams.edu/g3d/G3D10/build/manual/class_g3_d_1_1_framebuffer.html#details

"Framebuffer Example:" used a old Texture::createEmpty define?

t.m

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