Patched ParticleSurface shaders to compile on AMD

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Morgan McGuire

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Mar 24, 2016, 10:51:10 PM3/24/16
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They included UniversalMaterial, which includes BumpMap, which calls dFdx...which isn't defined in the GS profile. This code was never live and NVIDIA drivers eliminate it, but on AMD it has to explicitly be disabled.

-m

Prof. Morgan McGuire
Department of Computer Science
Williams College
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