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Paweł Głodny R.
1/18/17
[pull request] - platform.h - proposal of fixing platform detection issues
ISSUE ===== G3D10 >= trunk CLang >= 3.9 "std::shared_ptr" vs "std::tr1::
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[pull request] - platform.h - proposal of fixing platform detection issues
ISSUE ===== G3D10 >= trunk CLang >= 3.9 "std::shared_ptr" vs "std::tr1::
1/18/17
Morgan McGuire
4/15/16
Refactored Film post-processing to use an extensible filter system
I also cleaned up Film and Framebuffer documentation. These changes don't allow you to create new
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Refactored Film post-processing to use an extensible filter system
I also cleaned up Film and Framebuffer documentation. These changes don't allow you to create new
4/15/16
Morgan McGuire
4/14/16
Send G3D check-in messages to g3d-users?
When we created the g3d-users and g3d-developers list, there were 10 active G3D developers. So, we
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Send G3D check-in messages to g3d-users?
When we created the g3d-users and g3d-developers list, there were 10 active G3D developers. So, we
4/14/16
Morgan McGuire
4/14/16
Re: [G3D] "Framebuffer Example:" used a old Texture::createEmpty define?
Thanks. I deleted that part of the documentation because there are now many examples in G3D of how to
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Re: [G3D] "Framebuffer Example:" used a old Texture::createEmpty define?
Thanks. I deleted that part of the documentation because there are now many examples in G3D of how to
4/14/16
Morgan McGuire
4/8/16
Renamed G3D::GApp::Settings::FilmSettings -> G3D::GApp::Settings::HDRFramebufferSettings
This is most relevant to most people using the library in that you might have code that needs to be
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Renamed G3D::GApp::Settings::FilmSettings -> G3D::GApp::Settings::HDRFramebufferSettings
This is most relevant to most people using the library in that you might have code that needs to be
4/8/16
Morgan McGuire
4/5/16
ScreenshotDialog now word wraps the discussion section
Because we don't yet have a multiline text box, you won't see wrapping while you're
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ScreenshotDialog now word wraps the discussion section
Because we don't yet have a multiline text box, you won't see wrapping while you're
4/5/16
Morgan McGuire
4/4/16
Added San Miguel
This is a more recent version than what is on graphics.cs.williams.edu/data -m Prof. Morgan McGuire
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Added San Miguel
This is a more recent version than what is on graphics.cs.williams.edu/data -m Prof. Morgan McGuire
4/4/16
Michael Mara
,
Morgan McGuire
3
4/4/16
Texture::toPixelTransferBuffer now works with R11B11G10F textures.
R11G11B10F image format's openGLDataFormat was set to GL_FLOAT when it needed to be
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Texture::toPixelTransferBuffer now works with R11B11G10F textures.
R11G11B10F image format's openGLDataFormat was set to GL_FLOAT when it needed to be
4/4/16
Morgan McGuire
4/1/16
ScreenShotDialog should now work with Markdeep journals
It can't handle a title on the Markdeep document yet, but should otherwise parse correctly.
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ScreenShotDialog should now work with Markdeep journals
It can't handle a title on the Markdeep document yet, but should otherwise parse correctly.
4/1/16
Morgan McGuire
4/1/16
Abstracted the ScreenShotDialog / Journal syntax
The Doxygen syntax is now all abstracted within the Journal class, which also recognizes and can
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Abstracted the ScreenShotDialog / Journal syntax
The Doxygen syntax is now all abstracted within the Journal class, which also recognizes and can
4/1/16
Morgan McGuire
3/29/16
Added oculus audio pack 1 to data10/game/sound
400 MB of high quality audio files intended for use in VR. I renamed some to eliminate spaces from
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Added oculus audio pack 1 to data10/game/sound
400 MB of high quality audio files intended for use in VR. I renamed some to eliminate spaces from
3/29/16
Morgan McGuire
3/25/16
Added PhysX for Windows to G3D
Prof. Morgan McGuire Department of Computer Science Williams College
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Added PhysX for Windows to G3D
Prof. Morgan McGuire Department of Computer Science Williams College
3/25/16
Morgan McGuire
3/25/16
Renamed openvr.lib -> openvr
The "lib" extension is only for directories that we want icompile to build into libraries,
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Renamed openvr.lib -> openvr
The "lib" extension is only for directories that we want icompile to build into libraries,
3/25/16
Michael Mara
3/25/16
Replaced GApp::FilmSettings::enabled with FilmSettings::effectsEnabled() and FilmSettings::setEffectsEnabled()
FilmSettings::enabled caused crashes when set to false in recent times due to design changes to GApp.
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Replaced GApp::FilmSettings::enabled with FilmSettings::effectsEnabled() and FilmSettings::setEffectsEnabled()
FilmSettings::enabled caused crashes when set to false in recent times due to design changes to GApp.
3/25/16
Michael Mara
3/25/16
Removed Outdated Samples from Samples Documentation
and fixed links on the rest. Half of our samples remain undocumented on this page and will be added
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Removed Outdated Samples from Samples Documentation
and fixed links on the rest. Half of our samples remain undocumented on this page and will be added
3/25/16
Morgan McGuire
3/25/16
Added new OIT shaders to DefaultRenderer
In preparation for switching our OIT model to: http://graphics.cs.williams.edu/papers/
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Added new OIT shaders to DefaultRenderer
In preparation for switching our OIT model to: http://graphics.cs.williams.edu/papers/
3/25/16
Morgan McGuire
3/24/16
Patched ParticleSurface shaders to compile on AMD
They included UniversalMaterial, which includes BumpMap, which calls dFdx...which isn't defined
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Patched ParticleSurface shaders to compile on AMD
They included UniversalMaterial, which includes BumpMap, which calls dFdx...which isn't defined
3/24/16
Morgan McGuire
3/24/16
Updated G3D for the latest clang on OS X
G3D now compiles under the clang that Apple just pushed out. -m Prof. Morgan McGuire Department of
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Updated G3D for the latest clang on OS X
G3D now compiles under the clang that Apple just pushed out. -m Prof. Morgan McGuire Department of
3/24/16
Morgan McGuire
3/24/16
Fixed simpleGame sample by upgrading to the latest API
Prof. Morgan McGuire Department of Computer Science Williams College
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Fixed simpleGame sample by upgrading to the latest API
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Morgan McGuire
3/24/16
Abstracted the HMD GBuffer vs. the OSWindow GBuffer
Prof. Morgan McGuire Department of Computer Science Williams College
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Abstracted the HMD GBuffer vs. the OSWindow GBuffer
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Morgan McGuire
3/24/16
Only made VR override motion blur & DoF settings when they are enabled
Prof. Morgan McGuire Department of Computer Science Williams College
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Only made VR override motion blur & DoF settings when they are enabled
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Michael Mara
3/24/16
AmbientOcclusion now threads through far plane Z parameter
Though until we tune our epsilons we still clamp it to values near the original hardcoded one.
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AmbientOcclusion now threads through far plane Z parameter
Though until we tune our epsilons we still clamp it to values near the original hardcoded one.
3/24/16
Michael Mara
3/24/16
Shader calls using Args::setRect now use implicit indices.
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Shader calls using Args::setRect now use implicit indices.
3/24/16
Morgan McGuire
3/24/16
Fixed near plane as workaround for OpenVR bug and added debug build check
Prof. Morgan McGuire Department of Computer Science Williams College
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Fixed near plane as workaround for OpenVR bug and added debug build check
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Michael Mara
3/24/16
Shader calls using Args::setRect now use a triangle strip
if unable to use single large triangle because clip region is larger than render rectangle.
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Shader calls using Args::setRect now use a triangle strip
if unable to use single large triangle because clip region is larger than render rectangle.
3/24/16
Morgan McGuire
3/24/16
Optimized computation of g3d_ProjectToPixelMatrix to avoid atan2 and divisions
Prof. Morgan McGuire Department of Computer Science Williams College
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Optimized computation of g3d_ProjectToPixelMatrix to avoid atan2 and divisions
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Morgan McGuire
3/24/16
Fixed entity sample
Many small Entity API changes needed to be addressed. -m Prof. Morgan McGuire Department of Computer
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Fixed entity sample
Many small Entity API changes needed to be addressed. -m Prof. Morgan McGuire Department of Computer
3/24/16
Michael Mara
3/24/16
Fixed Projection::reconstructFromDepthProjInfo for non-symmetric matrices
In particular, this fixes rendering on the Vive.
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Fixed Projection::reconstructFromDepthProjInfo for non-symmetric matrices
In particular, this fixes rendering on the Vive.
3/24/16
Morgan McGuire
3/24/16
Upgraded to OpenVR 0.9.19
Prof. Morgan McGuire Department of Computer Science Williams College
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Upgraded to OpenVR 0.9.19
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16
Morgan McGuire
3/24/16
Added pixelOffset to the uniforms bound by Camera
Prof. Morgan McGuire Department of Computer Science Williams College
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Added pixelOffset to the uniforms bound by Camera
Prof. Morgan McGuire Department of Computer Science Williams College
3/24/16