P3d Addon Aircraft

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Klacee Sawatzky

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Aug 4, 2024, 12:13:42 PM8/4/24
to fugamilto
This bundle includes "Static Aircraft for Asobo Airports" and 350+ more airports with static aircraft. Customers of "Static Aircraft for Asobo Airports" can upgrade for FREE via the Contrail desktop app! Enjoy arriving at an airport and...
I would propably conider buying this addon here if it had other regions covered. My Airliner flights are usually in Asia and Russia and Eastern Europe.
I have little use for static airliners on airports in Europe and America. But that is just me.
I downloaded POSKY 772-F UPS, extracted it to a file , copied and pasted it into Airplanes , shows up in Airplanes folder along with other planes but not showing up in FSX planes. What did I mess up ? Geo ?
I WENT THROUGH A BRAIN SCRABBLE WITH THIS ISSUE. FINALLY FIGUIRED IT OUT. IN FSX FOLLOW THE PATH TO THE AIRPLANE FOLDER AND MAKE A FOLDER INSIDE AND NAME IT C5 OR WHAT EVER. THEN GO BACK AND INSTALL YOUR PLANE TO THIS FOLDER. NOW YOU WILL SEE YOIR PLANE IN FSX. THE SIMPLE THINGS THE TECH SUPPORT PEOPLE WOULD NOT TELL US. HAPPY FLYING.
I have the same problem with 'ACG BAC Lightning AI Pack 2'. I have copied the contents of effects folder into the FSX effects file & copied the ACG BAC Lightning AI Pack 2 file into the Airplanes file but I still can't view the aircraft when I open M/Soft FS.
Can any one help?
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Hello,I've been searching for an addon for FSX that is similar to Airliner Pilot (for fs2004) and fsx passengers.I was going to buy fspassengers but the price seems a bit high for my liking. Does anyone know of an addon like this?Thanks, ...
I downloaded the default 737 800 for fsx and did everything the readme said to do and nothing is showing up in my fsx im running windows 7 64 bit I even tried another repaint and nothing so can anyone help me....
When I save a plane folder to my Airplanes folder in FSX, it is supposed to display that aircraft when I run FSX and I should see it when I go to select an aircraft. I have done this before many times, but for some reason, it isn't showing up in my selec...
hi everybody..i have installed thomas ruth's airbus series but the problem is when that only the basic model of tom ruths aircrafts are showing in my fsx aircraft selection menu. i have added other liveries too, but they dont show up.. only the basic ai...
Hello, I just install the Logan airport scenery for FSX: -logan-international-airport-scenery/ and am having trouble installing it. I did exactly what the page told me to do, and copied the BGL file to...
I'm trying to "hangar" most of my third party downloaded aircraft into an internal SSD that is only currently used for Orbx, and other add-on scenery. The add-on a/c I want to move are located on a variety of drives. Some are in the P3D root drive and others are scattered across my computer.
As mentioned earlier you must indeed set the Full path to your airplane Addon, e.g.:
E:\FS-Addon\Airplanes\BAC 1-11 Family\SimObjects\Airplanes
So, the above path is an example for the AddOn.xml in the P3D Addons folder while the
path definition that was provided in the first post in the topic is a relative path, which I use for the physical
location folder xml file, and I use the xml file with full paths in the designated P3D Addons folder (paths for Effects, Sounds etc.)
Now if you are in Windows explorer and you have opted 'Display full path in the title bar' (Views option),
then you can simply copy the address of the root path of your AddOn folder, which I do to prevent typos.
As you see in my BAC 1-11 Family path definition the separation character is a backslash character.
Important to know that if you don't put your addon into the 'official' Prepar3D vX Add-ons folder
you will have to use 2 different xml files. The xml file in Prepar3D vX Add-ons folder, in which you've
to create a folder for your addon where you put your add-on.xml which will contain the full paths.
The other add-on.xml file in your aircraft addon folder will have to contain relative paths.
HTH.
I've experienced that if you have a lot of AddOns including airplanes startup of Prepar3D takes a longer
time to load for me then when install my addon airplanes directly in P3D's SimObjects\Airplanes folder,
Which I find strange as Lockheed Martin recommends the AddOns install.
Anyone an idea on the longer loading time?
you can even move all the way up and down in the folder structure using things like "..\", which will refer to the parent directory. The relative path is always dependant on where the add-on.xml resides.
There are the Orbx paths broken down into 5 separate paths (Libraries, Cities, Airports, Regions, Global) with the remainder mainly based around aircraft (Carenado for example as I have a lot of Carenado's planes) although I do have separate for Utilities and AI.
e.g. a developer in FSX days would install all effects in to the sim/Effects folder where the effects are available to all of their sceneries with no further effort required from themselves and they may not include said fx files in their next scenery which isn't a problem if installed to the sim but will show as a problem if installed to an xml path, likewise if files are updated by later releases where they are overwritten in the sim but not in individual addon xml installs i.e. versioning issues where add-on A & B both use a particular file, but B is never updated.
ok i looked at all that but i also found that the planes i put in aren't even listed under the aircraft manufacturer tab in the area of the plane selection.
And i don't have sp2 or any special stuff, just those planes im trying to get to show up.
To rest your mind (to a certain degree) SP2 does not affect the aircraft.cfg files, so you're still free to edit those to your hearts content.
I don't have to tell you that you should always back up the original just in case?
So now in FSX we have no less than 3 categories to choose from when selecting an aircraft: Aircraft manufacturer - Publisher - Aircraft type... it's an overkill if you ask me and just complicates matters.
But let's take a step at a time. Go back to the default B737_800, open the aircraft.cfg with Notepad... don't edit anything in this aircraft.cfg file... we just open it to look at and to compare and see what the others supposed to look like.
Now your POSKY (project open sky) aircraft more often than not have the following line inside the aircraft.cfg: ui_manufacturer=Project Opensky 777 -- if that's the case, the aircraft will not show up as Boeing in the Aircraft manufacturers Tab but as 'Project Opensky' instead.
If there is even the slightest misspelling in that sim=line, the a/c won't show up no matter what you do. This mightn't be the problem with your a/c but it's worth checking because the uploaders, repackers and painters often put a different AIR File into the folder.
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation" are new to FSX. They did NOT exist in previous versions of the sim. This means when the file description claims that the a/c is 'also' compatible with FSX, you can bet those two lines are missing. Just add them yourself, you won't do any harm.
Ok back to this problem, i took a look at the cfg's of add-ons that do show up and it's all the same bassically as to what the add-ons that don't show up look like, so i don't think the problem lies with the cfg's.
I'm having even default planes that are installed, and not altered that have vanished..... I've usually gotten things straight with .cfg edits but they were once there, then not. Never touched them...
Confused.
when you download anything from from Steam or sites that are supported by FSX like Iris Simulations always keep your patches up to date. If you have FSX Vanilla you need to download Service Pack 1 to make it FSX Acceleration. if Deluxe is installed you need to install Service Pack 2 to make it Gold. Then install Iris and the aircraft will appear.
A common mistake Project Open Sky does is they code their aircraft to legacy software it may work on FS 1 through 9 it won't work in FSX. There are five boxes in the CFG code that need to be checked before you upload this file to FSX. First is Manufacturer there are 15 aircraft companies and Project Opensky is not one of them. the correct code is ui_manufacturer=. Second is Aircraft Type what type of aircraft do you have? is it a boatplane, is it a commercial jet, is it a regional, is it a helicopter, is it a transport plane, is it a turboprop, ect the line is ui_typerole=. The third line is the UL Box put Project Open Sky on this line under ui_createdby=. Fourth is ATC callsign you can edit this in FSX. and the Fifth line is Name with can be edited to what it is.
I bought an a320 pack from aerosoft for fsx steam and i have installed it and everything.But it shows up but you can see the aircraft at all, it just loads you in as nothing. pls help as i am a beginner with this and i am not that experienced with all the files.
Something odd happened after I installed some add-on aircraft. First I installed the USS Nimitz to the list of aircraft and when I went back to use the ship was not there in the list of aircraft. Now I installed the P-3 Orion and it does not show up on th...
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