Success/failure, wounds/no wounds in F#

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Bill Burdick

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May 1, 2009, 4:10:30 AM5/1/09
to fsha...@googlegroups.com, R. Hunter Gough
F#, as written, doesn't seem to account for getting wounded while succeeding.  Since this can be so important for stories, I refined the 1/2/3 consequence system a bit and posted it in a new page here: http://groups.google.com/group/fsharprpg/web/consequences It accounts for these possible outcomes of a conflict:

1) character succeeds unwounded
2) character succeeds with wounds
3) character fails unwounded
4) character fails with wounds
5) character is taken out (captured, trapped, dead, etc)


Bill
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