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to F# RPG
[cross-posted from FATE RPG Yahoo group]
Instead of spending tokens to increase aspects, I propose awarding an
experience
point for every token spent. Experience points are then used instead
of tokens
for adding and increasing aspects. This puts the incentive back to
spending
tokens rather than hoarding them.
Bill Burdick
unread,
May 6, 2009, 3:38:35 PM5/6/09
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