*Minors that will not be 16 years of age by June 16, 2024, are not eligible to apply for the Berkeley Pre-College Scholars Summer Virtual track. Students planning to enroll in course(s) in sessions A and/or B starting before June 16, 2024, must be 16 years of age by the start of their course(s). No exceptions will be granted for these program policies. Any student found in violation of these program policies will be removed from their course(s) and will have jeopardized their current and/or future participation in the Pre-College Scholars Program.
High school graduates: High school graduates who will be 16 or 17 years old during the summer may apply for the Pre-College Scholars program. Students who have graduated from high school and will be over the age of 18 years old before the start of summer classes are not eligible for the Pre-College Scholars program. High school graduates who will be over the age of 18 years old can attend Berkeley Summer Sessions as a visiting student and must apply using the Summer Sessions visiting student application.
NOTE: All students who attend high schools outside of the United States are required to provide documentation of meeting the English Language Proficiency Requirement unless their school country is exempt from the requirement, OR they will enroll only in English as a Second Language course offerings.
All students are required to have valid health insurance coverage for the duration of the program. If you do not have health insurance, you should purchase coverage before the start of the program. For suggestions regarding health insurance options, please visit the University Health Services website.
The Berkeley Pre-College Scholars: Summer Virtual track participants enroll in online college-level courses offered during the summer sessions. The majority of your classmates will be UC Berkeley students and visiting students from institutions around the United States and the world.
High school students are eligible to take online and web-based courses numbered between 1 and 99 (undergraduate, lower division), provided that academic departments deem the course available to high school students and students have met all course prerequisites.
Participants can choose from a wide range of academic disciplines, including Arts & Humanities, Social Sciences, STEM, and much more! Please note that not all courses are offered virtually. Mode of instruction will be indicated on the course description. Make sure that the course(s) you intend to take with the program are available virtually before applying. Because a Summer Sessions course is an accelerated version of a 16-week semester course, we advise that students take no more than two courses in Sessions A, B, C, and D or one course in Sessions E and F.
It is your responsibility to make sure that the course is available for high school students. If you have any questions about prerequisite verification or course availability, please contact the academic department directly.
"From the comfort of my home, I collaborated and met virtually with Berkeley students, worked with a Berkeley professor, and left the program with knowledge about an entirely new field. Being part of the Pre-College Scholars program helped me determine the career I wanted to pursue, gave me confidence that I was able to complete rigorous Berkeley-level courses, and gave me meaningful interactions with students across the world. Despite not having a physical presence on campus, I was still able to interact with the course, professors, and other students in a thorough and engaging way.
Domestic/International visitor fees apply to those who are not currently enrolled in a degree program at a University of California campus. This includes all U.S. college students, high school students, and non-students (general public)
*Please note that this cost is per unit. Courses at UC Berkeley consist of a number of units. Your tuition charge will be determined by the total number of units you are enrolled in. Your total cost of attendance will be determined by your tuition and fees.
Your virtual summer experience begins with an online orientation session and introduction to Cub Hub. The hub is a student portal that features interactive UC Berkeley-themed challenges and campus resource videos, and serves as an opportunity to meet with program staff, other participants, and your Pre-College ambassadors.
College exploration workshops, community building socials, and interactive extracurricular activities are planned by UC Berkeley Pre-College student assistants and program staff to help you meet other students, make the most out of your time at Berkeley, and prepare you for your future college experience.
Before starting your application, please be sure to carefully read the Berkeley Pre-College Scholars: Summer Virtual track Help Center starting with What Important Considerations Should I Keep in Mind when Completing the Program Application, which contains information to answer your most frequently asked questions. Pay special attention to:
The student email address and parent/guardian email address must be different. Failure to comply with this policy will result in a significant processing delay and/or the denial of your application. If you have any questions or concerns, please contact our Pre-College team.
VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers, it is also the only professional solution that is freely available as Open Source Software under the terms of the GNU General Public License (GPL) version 3. See "About VirtualBox" for an introduction.
VirtualBox is being actively developed with frequent releases and has an ever growing list of features, supported guest operating systems and platforms it runs on. VirtualBox is a community effort backed by a dedicated company: everyone is encouraged to contribute while Oracle ensures the product always meets professional quality criteria.
The virtual keyword is used to modify a method, property, indexer, or event declaration and allow for it to be overridden in a derived class. For example, this method can be overridden by any class that inherits it:
The implementation of a virtual member can be changed by an overriding member in a derived class. For more information about how to use the virtual keyword, see Versioning with the Override and New Keywords and Knowing When to Use Override and New Keywords.
When a virtual method is invoked, the run-time type of the object is checked for an overriding member. The overriding member in the most derived class is called, which might be the original member, if no derived class has overridden the member.
In this example, the Shape class contains the two coordinates x, y, and the Area() virtual method. Different shape classes such as Circle, Cylinder, and Sphere inherit the Shape class, and the surface area is calculated for each figure. Each derived class has its own override implementation of Area().
The following program calculates and displays the appropriate area for each figure by invoking the appropriate implementation of the Area() method, according to the object that is associated with the method.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.[2]
Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.
"Virtual" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s.[3] The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software" since 1959.[3]
In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la ralit virtuelle" in a collection of essays, Le Thtre et son double. The English translation of this book, published in 1958 as The Theater and its Double,[4] is the earliest published use of the term "virtual reality". The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.
Widespread adoption of the term "virtual reality" in the popular media is attributed to Jaron Lanier, who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm VPL Research, and the 1992 film Lawnmower Man, which features use of virtual reality systems.[5]
One method by which virtual reality can be realized is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression of actually driving a vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion and audio cues to the driver.
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