Re: Free Streaming Adult Clips

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Rocki Stenger

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Jul 10, 2024, 4:50:22 PM7/10/24
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If you are under 18 years of age, or if it is illegal to view adult material in your community, please leave now. We can't be heldresponsible for your actions. We are not acting in any way to send you this information; you are choosing to receive it! Continuingfurther means that you understand and accept responsibility for your own actions, thus releasing the creators of this Web page andour service provider from all liability. All persons depicted herein were at least 18 years of age at the time of the photography.

I basically want to buy a good VR headset to watch adult videos. I would prefer streaming the videos and not go through downloading/format editing/putting them in the right folder or whatever. Is OculusGo a good option to watch videos online without turning it a painful experience?

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FanCentro is a highly flexible platform with plenty of features and income streams, making it a great option to sell adult content. Getting started is fairly easy as they have an influencer education program known as Centro University, where they teach you how to use the site, master the features and maximize your profits through detailed tutorials.

ManyVids is all about adult content. Creators can sell subscriptions, individual videos, live cam sessions and even physical items. One of the upsides of the site is that it specializes in fetish categories, so everyone has a market in ManyVids, no matter their niche.

Since its launch in 2017, the site has been going up the ranks and becoming a major player in the adult content industry. It works with subscription packages that range between $4.99 and $14.99, of which JFF takes a cut of 30% on all earnings.

LoyalFans was not initially designed with adult content in mind, however, it has become a popular alternative for many cam girls and adult workers who want to sell their content and fan club memberships.

Media habits have undergone a sweeping change driven by streaming content and other digital media platforms, especially among younger age groups. As media continues to fragment, developing a successful strategy is becoming a more challenging task with each passing year.

Despite the fragmentation and the challenge of reaching young adults, many advertisers continue to market to this demographic, since young adults have a greater lifetime value as a consumer than older demographics. Hence, marketers continue to pay a premium ad rate to reach them. although such new and better targeted opportunities such as addressable advertising and connected TV are becoming available.

Gaming: Another popular online activity is gaming. According to the report on average a large majority (82%) of adults 18-to-24 play games each day with 21% responding they play for 1-2 hours every day. A popular source for gaming is the Amazon owned Twitch, 26% of young adults say they access the live streaming service at least once a week. In addition, gaming sites such as Fortnite have been expanding into other forms of entertainment such as concerts and video. With the popularity of gaming and TikTok, eMarketer forecasts time spent on mobile phones each day for total adults has grown from 2 hours and 25 minutes in 2018 to 3 hours and 19 minutes this year.

Video: When compared to older adults 18-to-24 are more likely to stream video content, 44% of young adults stream 3+ hours video content each day. (Millennials, age 25-to-40 are a close second at 43%.) When broken out by time spent, 29% said they are streaming 1-2 hours daily and 29% are streaming 3-4 hours each day. Another 15% watch a minimum of 5 hours of streaming content every day.

Netflix NFLX , by a wide margin, is the most popular video streaming platform among young adults, with 86% of 18-to-24 using the service (compared to 69% for total adults). Ranking a distant second in usage with Generation Z is Disney+ with 56%. (For older demographics Amazon Prime Video ranks second.) Drama and comedy are the two most frequently watched programming types among young adults, well ahead of reality shows.

In addition, even before streaming, social media and gaming, young adults were lighter users of traditional media. The survey found 20% of adults 18-to-24 watch 1-2 hours of linear TV each day with 29% not watching any live TV. As for radio, 24% say they listen to radio several times a week and 19% listen daily.

Hence, adults 18-to-24 are digital natives and early adopters of new media opportunities. Younger adults are also fluid in their media consumption as attested by the popularity of TikTok and streaming video while Facebook and linear television has become passé for many.

According to a study from Futuri, adults 18-to-24 are spending an average of $37 per month on video and audio subscriptions that are often times ad free or with limited advertising opportunities. Therefore, new targeting opportunities such as addressable advertising, connected TV and social media platforms such as Instagram and TikTok have emerged.

The above instructions for streaming porn work the same on the Meta Quest 3 headset, but the Quest 3's front-facing pass-through camera array adds a new wrinkle to porn viewing: Augmented reality porn.

Baby boomers are the only generation in the US that watches cable TV in significant numbers. Among those ages 55 and older, 38% spend more time watching content on cable than on any other platform, compared with 21% of Gen Xers, 16% of millennials, and just 9% of Gen Z adults. Still, even boomers prefer streaming to cable, with 40% spending most of their video viewing time with those digital services.

Even before millions were confined to their homes by a global pandemic, improvements in internet connections and service offerings had led to an exponential increase in the use of streaming video around the world. With few options left for entertainment, streaming services are taking off. In this commentary, we examine the carbon footprint of these services.

Streaming services are associated with energy use and carbon emissions from devices, network infrastructure and data centres. Yet, contrary to a slew of recent misleading media coverage, the climate impacts of streaming video remain relatively modest, particularly compared to other activities and sectors.

The relatively low climate impact of streaming video today is thanks to rapid improvements in the energy efficiency of data centres, networks and devices. But slowing efficiency gains, rebound effects and new demands from emerging technologies, including artificial intelligence (AI) and blockchain, raise increasing concerns about the overall environmental impacts of the sector over the coming decades.

Update 11/12/2020: The energy intensity figures for data centres and data transmission networks were updated to reflect more recent data and research. As a result, the central IEA estimate for one hour of streaming video in 2019 is now 36gCO2, down from 82gCO2 in the original analysis published in February 2020. The updated charts and comparisons also include the corrected values published by The Shift Project in June 2020, as well as other recent estimates quoted by the media.

With 167 million Netflix subscribers watching an average of two hours per day, the corrected Shift Project figures imply that Netflix streaming consumes around 94 terawatt hours (TWh) per year, which is 200 times larger than figures reported by Netflix (0.45TWh in 2019).

The assumptions behind the Shift Project analysis (largely based on a 2015 paper, whose assumptions have been significantly revised in 2019 and 2020) contain a series of flaws, which, taken together, seriously exaggerate the electricity consumed by streaming video.

The Shift Project analysis overestimates the energy intensity of data centres and content delivery networks (CDNs) that serve streaming video to consumers by around 35-fold, relative to figures derived from 2019 Netflix electricity consumption data and subscriber usage data.

My original February 2020 analysis showed that the Shift Project assumptions for data transmission energy intensity (0.15-0.88 kWh/GB) were much higher than more recent estimates (0.025-0.23kWh/GB). However, the latest research shows that these data-based intensity values (kWh/GB) are not appropriate for estimating the network energy use of high bitrate applications such as streaming video. Instead, experts advise using time-based energy intensity values (kWh per viewing hour). Therefore, my assumptions for data transmission energy use have been updated with time-based energy intensity values.

Taken together, my updated analysis suggests that streaming a Netflix video in 2019 typically consumed around 0.077 kWh of electricity per hour, some 80-times less than the original estimate by the Shift Project (6.1 kWh) and 10-times less than the corrected estimated (0.78 kWh), as shown in the chart, below left. The results are highly sensitive to the choice of viewing device, type of network connection and resolution, as shown in the chart, below right.

Many new video streaming and cloud gaming services have also launched in recent months. Particularly noteworthy is the rapid growth in video traffic over mobile networks, which is growing at 55% per year. Phones and tablets already account for more than 70% of the billion hours of YouTube streamed every day.

The ease of accessing streaming media is leading to a large rebound effect, with overall streaming video consumption rising rapidly. But the complexity of direct and indirect effects of digital services, such as streaming video, e-books, and online shopping, make it immensely challenging to quantify the net environmental impacts, relative to alternative forms of consumption.

Wednesday, Leichtman Research Group announced that in its latest Emerging Video Services survey, 59% of U.S. adult respondents said they get in at least some video viewing on a non-TV device every day. But among 18-34 demographics, that figure jumped to 83%.

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