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I personally think they're awful because their explanations are way too long and very off topic most of the time. They're big books with not so much content. They feel like books for kids (or childish adults).
Note that there are many Head First books and many Head First authors. The most famous ones are "Head First Design Patterns" and "Head First Java". And they also have books which aren't related to programming (about physics and statistics). So you cannot really say anything about the whole "Head First" series. The only "Head First" books I'v tried reading are "Head First Design Patterns", "Head First iPhone Development" and "Head First Servlets & JSPs". I didn't like them (found their explanations, metaphors and jokes annoying) but I know about people who did like them.
A C++ programmer wants to dive into web development, using PHP. I would recommend one of the mid-level books also by O'Reilly, like "Learning PHP, MySQL and Javascript". Those are still very careful (borderlining on the pedantic) in explaining how the language works, and full of examples: still, if you have the right attitude towards learning new technologies, one of them would suffice to let you build solutions for almost anything within the standard scope of that technology. Also, they can be used as a reference.
A web designer wants to learn some Javascrtipt to liven up his pages. He is a nice specimen, so he prefers having an idea, albeit vague, of what he's writing rather than copypasting around. Nevertheless, he does not want to master that technology and he never read a programming manual - so there would be a steep learning curve for language and conventions themselves with a nice course/reference book, and it's not worth it. In that case, Head First manuals are definitely the best option.
They are great, you can definitely start a new topic with those books without any pre-knowledge on those topics, But, If you are already familier about those topics, then sometimes, you will feel a slow learning. Simple, for beginners, those are great!
I'm not terribly fond of them personally: I prefer denser texts that allow me to absorb information very quickly. However, I've been coding since age 6 and am accustomed to picking up new skills/languages on the fly. The exercises are a waste on me (if I'm learning foo, it's because I need to use foo for something -- that is my exercise).
Many newbies I know swear by the Head First series, for exactly the reasons I dislike it: the language isn't very dense, so (to the newbie) it feels more approachable, and there are plenty of exercises to practice with.
So, it comes down to your learning style: do you like to wander around a subject to get your bearings, try some exercises, and take it slow, or do you want a dense manual from which to launch into some project-at-hand? Head First books are good for the former, not for the latter.
Yes -- buy one, they are excellent. I read the Head First Design Patterns book, and I found it to be helpful with examples I could understand. I also didn't get bored because of the fun style. I recommended Head First Javascript to a friend, and she has also found it to be a great book.
The first half of the book is definitely great, hands down. They explained the concepts in a straight-forward fashion through pictures and stories. As a developer who built a J2EE web app in the wrong way as a way of diving in, I found the book really helpful in patching up some of the holes in my knowledge of J2EE. Most of the questions I find myself asking when I was still starting out was answered by the first half of the book.
However, I find the remaining half of the book to be written as if it was intended for advanced developers already. The book makes you dive into several advanced topics and concepts without really explaining how everything happened in words that beginners can understand. The book tosses you several topics at once, so it's giving me a hard time to understand everything. I even find the diagrams, and pictures to be confusing as well.
I'm still on the process of reading the book right now, but I'm now under the impression that the book was rushed, because the book failed to explain the topics clearly that I can't piece everything in my head together now. This dilemma led me to ask this question.
The Head-First series books are my favourite. They make learning both easy and interesting with humour and great conversation style. Every book begins with an illustration of how our brains work and how to get maximum out of our brain's capacity. I try to adopt them. They made learning design patterns very easy for me.
I have read both Head First Java and Head First Design Patterns. The style used is indeed unique, and is something of a love/hate for most people. What everyone should, in my opinion realize, is that these kind of books make things very clear and simple, but at a cost. The cost is the overhead that this way of explaining things imposes. Things are explained over and over again, with multiple examples and metaphores. It is a significant overhead, that does not let you dive immediately into the core of the problem.
I thought that this style suited the Head First Java book very well. I liked everything about that book, and it was extremely helpful for me, in grasping the concepts and developing an intuition about them.On the other hand, I did not like Head First Design Patterns at all. My impression was that it becomes way to verbose, and at times, totally misses the point. There was too much meta-information, but not a lot of real useful information.
My question is which book I should pursue after Head First Java. I am torn between Head First Design Patterns and Head First Object Oriented Analysis and Design. No doubt, I probably should read both, but I am not exactly sure what the difference is between the two and which would be more suitable as a follow up to Head First Java.
Now you are stepping into development territory its not only important to read but to also work through your own examples. For example trying to write a piece of software to do something is far more productive than reading 300 pages from a book. Learning about software is very practical so its important to apply what you are learning.
Generally a lot of books rehash the same principles, but if you like the style of the Head First books then by all means read them. If your at all interested in the Java programming language I would recommend a book called Effective Java by Joshua Bloch.
First of all, I love those books, so great choise :-) "Head First Design Patterns" speaks only about design patterns, "Head First Object Oriented Analysis and Design" contains a lot more like requirements engineering, testing etc. So if you want to learn OOP, then I would suggest to choose the design patterns book first and then the other one.
'Clumsy' kid goes into 3rd base. Starts to slide, but, lands on knees, and then body goes forward/head first and he then touches 3rd base. Umpire first calls safe, no call. Other coach comes out to discuss 'head first slide', and umpire changes his call and said the kid went head first so calls him out. I argue not a head first slide. Umpire states rather empatically that ANYTIME the head goes first to the bag the kid is out! Question to umpires..what is correct call? Judgement call?? Plus, if it was a judgement call, could I have protested that you cannot Appeal a judgement call since in his FIRST judgement he made no call? Appreciate any insight. thanks,
If you had a clear agreement of fact that he fell down, that's a reasonable protest for a committee to consider. The umpire changing his call (even based on an argument from a manager) is not a grounds for a protest.
LL's official case book "The Right Call" (2013 edition and earlier versions) says "When to call a runner out for sliding head first - as soon as you determine the act is in fact a head first slide and not just a stumble or trip."
I agree with Rich, but when determining whether it is a stumble or a headfirst slide, the umpire needs to make that call and stick with it. That's not to say a coach can't ask his justification between the two, sometimes guys that don't do a lot of 60 ft forgets and the headfirst prohibition.
I got into a nice long discussion with a manager when a teams R2 go in run down and head firsted it back to 2nd . He wanted head first call and I said he was not advancing he was returning. Boy was he pissed.
I've had a handful of kids trip and fall into a base and never call them out in this case (much to the dismay of the opposing team). And don't forget, they ARE allowed to dive BACK to a base... which is another thing opposing coaches seem to not understand.
I've seen contemporary diagrams on the building of trenches and dugouts etc that show how enough room needed to be left to allow stretchers to get round bends, traverses etc - in them the little figure on the stretcher is always travelling head first
achonvillers has it correctly. I used to teach casuality care and taught litter bearers to carry the casualty head first as the rear carrier or carriers were "in charge" and were to watch the head for any signs of distress.
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