On Thu, May 16, 2024 at 06:46:16PM +0800, Qian Yun wrote:
> The 3D "smooth" style image is rasterization.
>
> You can see the exported pixmap format is made up of pixels.
> (Which corresponding to the pixels on display screen.)
>
> For the exported PS format though, it is a bit strange:
>
> If you zoom in, you can find it is not made up of square pixels,
> but slant rectangle pixels.
>
> I don't think this is some kind of dithering technique,
> this is a bug: the code draws from (x,y) to (x+1,y+1),
> resulting overlapping slant rectangle pixels,
> while simply draw from (x,y) to (x+1,y) will resulting
> square pixels.
>
> You can see the attachment for comparison.
I am not so sure. I think that you were not supposed to see
shape of pixels. And at least in old technology pixels were
round.
I did not look at relevant code, but IIRC some graphic texts
mentioned "smoothing" by adding noise-like irregularities.
If "smoothing" is understood in such sense, then square
pixels go against this spirit and slant may be deliberate.
Or possibly orginal author experimented with various effects
and added what looked good to him -- different thing may look
good to other folks (and there is also change of technology).
--
Waldek Hebisch