I stayed up all night to finish the port of plugins and the stable
Freyja application branch to the new Umbra ABI. The ABI isn't frozen,
but it unifies all plugin work and makes the upgrade path more clear.
The old Egg backend is still kicking with some modifications behind
this branch, however there is currently no native file format. Just
import/export skeletons as SMD and meshes as ASE for testing. Those
too should allow for a close fit. The Eggv8 plugin is about done, so
you'll be able to import/export that format again soon. The entire ABI
and plugin set got updated during porting, so please report any
regressions you find.
Hopefully after Xmas binary release, I can remove the last of the Egg
backend and replace it with the updated Umbra based system. This will
allow for scene based modeling, and other features not possible with
the Egg backend. The Egg v8 backend lasted for years, and I consider
it a good design for that reason. However it's time to move the
project forward from just basic editing to a character animation suite.