Cant find any options to update Beat Sabre in either the store, on the device or the Oculus app on my phone. I have another device in the house on a different account and that one is not experiencing the same issue.
go in your phone app on menu - library - beat saber..... scroll down the page almost to the end.
It comes after the add-ons, after the reviews.
You'll find something like "more details" and have to fold that out.
Then you get this:
Having trouble with a Facebook or Instagram account? The best place to go for help with those accounts is the Facebook Help Center or the Instagram Help Center. This community can't help with those accounts.
Beat Saber is a virtual reality rhythm game developed by Slovaks Jn Ilavsk, Vladimr Hrinčr, and Peter Hrinčr. The game was published by Czech game developer Beat Games. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers. Following an early access release in May 2018, the game was officially released for PlayStation 4 and Windows on May 21, 2019 (supporting both Steam VR and Oculus VR APIs), and for the Meta Quest in standalone mode.
Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One of them features a new block called a Chain, which starts with a "slice" which indicates which direction to cut. After the lead slice, there are several smaller "slices" which can be cut. The other new mechanic is the Arc. An Arc is a line showing the recommended path for your saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics also calculate score differently than the original blocks.[1]
Before the start of each song, the game offers the option to enable Modifiers. These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays and in return these can either increase or lower the player's points depending on the impact on difficulty.
For example the "No Fail" modifier allows the player to complete the song without fail if the energy bar depletes but the final score will be lowered. The "Super Fast Song" modifier will increase the players score, but the song will progress at 150% speed.
In 2024, songs with explicit lyrics were added to the game. Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings. Players between the ages of 10 and 12 using a child account have explicit songs removed by default.[2]
Since its early access stages, the game included a single-player mode as well as a party mode. Single player sees scores being submitted to global leaderboards. Party mode features a leaderboard with the player's names, which are entered after each song is played. Additionally, the game includes a practice mode that allows the player to alter the song's speed, or start playing it from any point in time, and not just the beginning. The game added a multiplayer mode, called 'online', in which anywhere from two to five players can play a level together, with the person with the highest score winning. In online mode, the game awards the player with badges based on performance.[3]
Points are used to evaluate performance on a level, and thus placement on leaderboards. The better the swing is, the more points are awarded for the swing. You are awarded 100 points for a 100 approach to the block and a 60 follow-through. You are awarded up to 15 points for cutting the block more accurately. This means the maximum amount of points a player can score on a block, before multipliers, is 115. If the player cuts the blocks correctly, they can create a combo which gives more points.[4] Your combo affects your multiplier, which is simply just what the score of a block is multiplied by.
If you break your combo, either by hitting a bomb, missing or bad cutting a block, or failing to avoid a wall, your combo goes down by one level, from 8 to 4, 4 to 2, or 2 to 1. If you do not break your combo at all during a song, you achieve a Full Combo of that song.
Beat Saber began after the completion of Beat Games' (Hyperbolic Magnetism at the time) previous title, Chameleon Run. Vladimr Hrinčr and Jn Ilavsk began creating demos and prototypes, and some of these were posted on Facebook. The composer, Jaroslav Beck saw some of these prototypes and met the team in Prague in order to convince them to let him create the soundtrack for the game. After around two years of development, the game was released in early access on May 1, 2018.[5]
The game was first released in early access on Windows on May 1, 2018.[4] The game was released on PlayStation 4 on November 20, 2018.[6] An editor was announced for release in May 2018, which would allow for the creation of custom user songs, but it was postponed,[7] and added in May 2019.[8]
In March 2019, Beat Games released its first paid song pack, featuring 10 songs from electronic music record label Monstercat.[9] "Crab Rave" was added as a free update on April Fools' Day that year.[10] On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins.[11] The game was fully released out of early access on PC on May 21, 2019.[8] On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia.[12] Many other songs and song packs, both paid and free, were released afterwards in updates.[13]
Facebook via Oculus Studios acquired Beat Games in November 2019. The company stated that the purchase would not affect future development of Beat Saber on third-party VR platforms besides Oculus.[14] Beat Games will continue to operate in Prague as an independent studio, although under the umbrella of Oculus Studios.
During its early access phase, Beat Saber received numerous positive reviews, becoming the highest rated game on Steam less than a week after its early access release.[7] The game sold over a million copies by March 2019.[24] By February 2021, the game had sold over 4 million copies and 40 million songs have been sold through paid DLC.[25]
Edge thought the game was an excellent fit for VR as a medium, writing "At this point in virtual reality's development, it's still rare to encounter a game that feels native to the technology. Beat Saber is an exception."[17]IGN noted that while the game "doesn't push the limits of [VR tech] too far", it is extremely effective at communicating the appeal of VR, and considered the game "a go-to for introducing anyone to virtual reality."[19]GameSpot noted that at launch the supported song library was "slim", but nevertheless concluded that "Beat Saber is an exhilarating rush and an exhausting game to play in the best way."[18]
Beat Saber is a virtual reality rhythm game developed and published by Beat Games. The game takes place in a polygonal neon environment and features the player slicing blocks representing musical beats with a pair of contrasting colored sabers.
With the Oculus Quest 2 finally appearing at retail stores nationwide, eager VR adopters have been picking up the standalone hardware hoping to get some fitness in thanks to Beat Saber. In less than a week after the Oculus Quest 2 was released, some hard working unicorns have already gotten the popular Beat Saber modding tools working on the platform. Here's how to enabled BMBF on the Oculus Quest 2 and start grooving to the sound of your own custom tracks in Beat Saber.
Beat Saber just received a major update across all versions that enabled multiplayer and the Oculus Quest 2 version is no exception. However, with the addition of gameplay mods and custom songs, players should anticipate not being able to access the online multiplayer and instead be limited to solo and campaign play in Beat Saber.
First things first, you're going to need to purchase Beat Saber on the Oculus Store for your Quest 2 (or the original Oculus Quest). Unfortunately, this version is not cross-buy, so even if you already own Beat Saber for the Oculus Rift, you'll need to pony up another $29.99 for the portable version. Once you have Beat Saber installed, make sure to open up the game and play it once to get past all of the health and safety warnings. Afterwards, you can close the app and continue on.
The next step is that you'll need to install SideQuest, install Oculus Drivers on your PC, and follow the additional steps in getting SideQuest set up. You can find SideQuest HERE along with a full set of instructions to get set up. In short, you'll need to enable Developer Mode on the Oculus app as well as enable USB debugging within the headset itself. Once these two steps are complete, you'll never have to perform the full setup again as long as you don't perform a full factory reset on the Oculus Quest. Enabling Developer Mode is a necessary step in order to install APK packages via 'unknown sources', which includes just about anything that isn't directly purchased/downloaded via the Oculus store.
After SideQuest is installed and set up to transfer files to your Oculus Quest 2 via the USB-C cable that comes bundled with the headset (or any other suitable USB-C cable you have on hand), you'll need to download the latest version of BMBF found HERE. Each new release of Beat Saber and/or BMBF will need a fresh download of BMBF so make sure to bookmark the website. You'll download the file titled 'com.weloveoculus.BMBF.apk' from the stable releases. Once downloaded, return to the SideQuest app, go to the dropdown menu via the down arrow in the upper right-hand corner, and 'Select APK' to install the app you just downloaded.
At this point, you'll need to put on your Oculus Quest 2 headset and go into your Library from the home screen. Select Library from the bar at the bottom of your display, navigate to the top right corner of the popup window and choose 'Unknown Sources', then highlight and select the BMBF APK you just loaded onto the Oculus Quest 2.
b1e95dc632