> Does that mean you have an OpenGL ES only implementation ? That would
> be a great addition to the demos.
Yes, I'm using OpenGL ES 2.0 and EGL on Android native (ie no Java, only C).
And yes putting together a standalone demo is a great idea.
But I will need some time to build that so that it fit in your stuff
I the mean time
vector.c:158
if( self->capacity < size);
{
self->items = realloc( self->items, size * self->item_size );
self->capacity = size;
}
should be
if( self->capacity < size)
{
self->items = realloc( self->items, size * self->item_size );
self->capacity = size;
}
there is a ';' at the end of the 'if' that look suspicious :)
Thanks,
Sylvain.
Thanks, it has been corrected. That was really a tricky one to be found !
Happy new year.
Nicolas
I have posted my stand-alone freetpe-gl-demo-android to Nicolas for reviewhere a Screenshot.png for those interested
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